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https://github.com/QIDITECH/QIDIStudio.git
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Updated to 1.9.5, and optimize calibration and device
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@@ -3532,19 +3532,21 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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{
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case WXK_NUMPAD_PAGEUP: case WXK_PAGEUP:
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case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN:
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{
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do_rotate(L("Tool Rotate"));
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m_gizmos.update_data();
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// QDS
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//wxGetApp().obj_manipul()->set_dirty();
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// Let the plater know that the dragging finished, so a delayed refresh
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// of the scene with the background processing data should be performed.
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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// updates camera target constraints
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refresh_camera_scene_box();
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m_dirty = true;
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{
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//1.9.5
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if (m_gizmos.get_gizmo_active_condition(GLGizmosManager::EType::Rotate)) {
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do_rotate(L("Tool Rotate"));
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m_gizmos.update_data();
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// QDS
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//wxGetApp().obj_manipul()->set_dirty();
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// Let the plater know that the dragging finished, so a delayed refresh
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// of the scene with the background processing data should be performed.
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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// updates camera target constraints
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refresh_camera_scene_box();
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m_dirty = true;
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}
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break;
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}
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default: { break; }
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