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QIDISlicer/src/libslic3r/Geometry/ConvexHull.hpp
2023-09-16 16:26:29 +08:00

37 lines
1.4 KiB
C++

#ifndef slic3r_Geometry_ConvexHull_hpp_
#define slic3r_Geometry_ConvexHull_hpp_
#include <vector>
#include "../ExPolygon.hpp"
namespace Slic3r {
using ExPolygons = std::vector<ExPolygon>;
namespace Geometry {
Pointf3s convex_hull(Pointf3s points);
Polygon convex_hull(Points points);
Polygon convex_hull(const Polygons &polygons);
Polygon convex_hull(const ExPolygons &expolygons);
Polygon convex_hull(const Polylines &polylines);
inline Polygon convex_hull(const Polygon &poly) { return convex_hull(poly.points); }
inline Polygon convex_hull(const ExPolygon &poly) { return convex_hull(poly.contour.points); }
// Returns true if the intersection of the two convex polygons A and B
// is not an empty set.
bool convex_polygons_intersect(const Polygon &A, const Polygon &B);
// Decompose source convex hull points into top / bottom chains with monotonically increasing x,
// creating an implicit trapezoidal decomposition of the source convex polygon.
// The source convex polygon has to be CCW oriented. O(n) time complexity.
std::pair<std::vector<Vec2d>, std::vector<Vec2d>> decompose_convex_polygon_top_bottom(const std::vector<Vec2d> &src);
// Convex polygon check using a top / bottom chain decomposition with O(log n) time complexity.
bool inside_convex_polygon(const std::pair<std::vector<Vec2d>, std::vector<Vec2d>> &top_bottom_decomposition, const Vec2d &pt);
} } // namespace Slicer::Geometry
#endif