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QIDISlicer/src/libslic3r/Arrange/Tasks/FillBedTaskImpl.hpp
2023-09-16 16:26:29 +08:00

203 lines
6.4 KiB
C++

#ifndef FILLBEDTASKIMPL_HPP
#define FILLBEDTASKIMPL_HPP
#include "FillBedTask.hpp"
#include "Arrange/Core/NFP/NFPArrangeItemTraits.hpp"
#include <boost/log/trivial.hpp>
namespace Slic3r { namespace arr2 {
template<class ArrItem>
int calculate_items_needed_to_fill_bed(const ExtendedBed &bed,
const ArrItem &prototype_item,
size_t prototype_count,
const std::vector<ArrItem> &fixed)
{
double poly_area = fixed_area(prototype_item);
auto area_sum_fn = [](double s, const auto &itm) {
return s + (get_bed_index(itm) == 0) * fixed_area(itm);
};
double unsel_area = std::accumulate(fixed.begin(),
fixed.end(),
0.,
area_sum_fn);
double fixed_area = unsel_area + prototype_count * poly_area;
double bed_area = 0.;
visit_bed([&bed_area] (auto &realbed) { bed_area = area(realbed); }, bed);
// This is the maximum number of items,
// the real number will always be close but less.
auto needed_items = static_cast<int>(
std::ceil((bed_area - fixed_area) / poly_area));
return needed_items;
}
template<class ArrItem>
void extract(FillBedTask<ArrItem> &task,
const Scene &scene,
const ArrangeableToItemConverter<ArrItem> &itm_conv)
{
task.prototype_item = {};
auto selected_ids = scene.selected_ids();
if (selected_ids.empty())
return;
std::set<ObjectID> selected_objects = selected_geometry_ids(scene);
if (selected_objects.size() != 1)
return;
ObjectID prototype_geometry_id = *(selected_objects.begin());
auto set_prototype_item = [&task, &itm_conv](const Arrangeable &arrbl) {
if (arrbl.is_printable())
task.prototype_item = itm_conv.convert(arrbl);
};
scene.model().visit_arrangeable(selected_ids.front(), set_prototype_item);
if (!task.prototype_item)
return;
// Workaround for missing items when arranging the same geometry only:
// Injecting a number of items but with slightly shrinked shape, so that
// they can fill the emerging holes. Priority is set to lowest so that
// these filler items will only be inserted as the last ones.
ArrItem prototype_item_shrinked;
scene.model().visit_arrangeable(selected_ids.front(),
[&prototype_item_shrinked, &itm_conv](const Arrangeable &arrbl) {
if (arrbl.is_printable())
prototype_item_shrinked = itm_conv.convert(arrbl, -SCALED_EPSILON);
});
set_bed_index(*task.prototype_item, Unarranged);
auto collect_task_items = [&prototype_geometry_id, &task,
&itm_conv](const Arrangeable &arrbl) {
try {
if (arrbl.geometry_id() == prototype_geometry_id) {
if (arrbl.is_printable()) {
auto itm = itm_conv.convert(arrbl);
raise_priority(itm);
task.selected.emplace_back(std::move(itm));
}
} else {
auto itm = itm_conv.convert(arrbl, -SCALED_EPSILON);
task.unselected.emplace_back(std::move(itm));
}
} catch (const EmptyItemOutlineError &ex) {
BOOST_LOG_TRIVIAL(error)
<< "ObjectID " << std::to_string(arrbl.id().id) << ": " << ex.what();
}
};
// Set the lowest priority to the shrinked prototype (hole filler) item
set_priority(prototype_item_shrinked,
lowest_priority(range(task.selected)) - 1);
scene.model().for_each_arrangeable(collect_task_items);
int needed_items = calculate_items_needed_to_fill_bed(task.bed,
*task.prototype_item,
task.selected.size(),
task.unselected);
task.selected_existing_count = task.selected.size();
task.selected.reserve(task.selected.size() + needed_items);
std::fill_n(std::back_inserter(task.selected), needed_items,
*task.prototype_item);
// Add as many filler items as there are needed items. Most of them will
// be discarded anyways.
std::fill_n(std::back_inserter(task.selected), needed_items,
prototype_item_shrinked);
}
template<class ArrItem>
std::unique_ptr<FillBedTask<ArrItem>> FillBedTask<ArrItem>::create(
const Scene &sc, const ArrangeableToItemConverter<ArrItem> &converter)
{
auto task = std::make_unique<FillBedTask<ArrItem>>();
task->settings.set_from(sc.settings());
task->bed = get_corrected_bed(sc.bed(), converter);
extract(*task, sc, converter);
return task;
}
template<class ArrItem>
std::unique_ptr<FillBedTaskResult> FillBedTask<ArrItem>::process_native(
Ctl &ctl)
{
auto result = std::make_unique<FillBedTaskResult>();
if (!prototype_item)
return result;
result->prototype_id = retrieve_id(*prototype_item).value_or(ObjectID{});
class FillBedCtl: public ArrangerCtl<ArrItem>
{
ArrangeTaskCtl &parent;
FillBedTask &self;
bool do_stop = false;
public:
FillBedCtl(ArrangeTaskCtl &p, FillBedTask &slf) : parent{p}, self{slf} {}
void update_status(int remaining) override
{
parent.update_status(remaining);
}
bool was_canceled() const override
{
return parent.was_canceled() || do_stop;
}
void on_packed(ArrItem &itm) override
{
// Stop at the first filler that is not on the physical bed
do_stop = get_bed_index(itm) > PhysicalBedId && get_priority(itm) < 0;
}
} subctl(ctl, *this);
auto arranger = Arranger<ArrItem>::create(settings);
arranger->arrange(selected, unselected, bed, subctl);
auto arranged_range = Range{selected.begin(),
selected.begin() + selected_existing_count};
result->add_arranged_items(arranged_range);
auto to_add_range = Range{selected.begin() + selected_existing_count,
selected.end()};
for (auto &itm : to_add_range)
if (get_bed_index(itm) == PhysicalBedId)
result->add_new_item(itm);
return result;
}
} // namespace arr2
} // namespace Slic3r
#endif // FILLBEDTASKIMPL_HPP