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32 lines
953 B
C++
32 lines
953 B
C++
#ifndef MODELARRANGE_HPP
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#define MODELARRANGE_HPP
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#include <libslic3r/Arrange/Scene.hpp>
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namespace Slic3r {
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class Model;
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class ModelInstance;
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using ModelInstancePtrs = std::vector<ModelInstance*>;
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//void duplicate(Model &model, ArrangePolygons &copies, VirtualBedFn);
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void duplicate_objects(Model &model, size_t copies_num);
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bool arrange_objects(Model &model,
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const arr2::ArrangeBed &bed,
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const arr2::ArrangeSettingsView &settings);
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void duplicate_objects(Model & model,
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size_t copies_num,
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const arr2::ArrangeBed &bed,
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const arr2::ArrangeSettingsView &settings);
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void duplicate(Model & model,
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size_t copies_num,
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const arr2::ArrangeBed &bed,
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const arr2::ArrangeSettingsView &settings);
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} // namespace Slic3r
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#endif // MODELARRANGE_HPP
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