Merge prusa 2.6.1

This commit is contained in:
QIDI TECH
2023-09-16 16:26:29 +08:00
parent 1338e60f8b
commit 963e22db99
203 changed files with 25254 additions and 6453 deletions

View File

@@ -1,77 +1,14 @@
#include "ModelArrange.hpp"
#include <libslic3r/Arrange/SceneBuilder.hpp>
#include <libslic3r/Arrange/Items/ArrangeItem.hpp>
#include <libslic3r/Arrange/Tasks/MultiplySelectionTask.hpp>
#include <libslic3r/Model.hpp>
#include <libslic3r/Geometry/ConvexHull.hpp>
#include "MTUtils.hpp"
namespace Slic3r {
arrangement::ArrangePolygons get_arrange_polys(const Model &model, ModelInstancePtrs &instances)
{
size_t count = 0;
for (auto obj : model.objects) count += obj->instances.size();
ArrangePolygons input;
input.reserve(count);
instances.clear(); instances.reserve(count);
for (ModelObject *mo : model.objects)
for (ModelInstance *minst : mo->instances) {
input.emplace_back(minst->get_arrange_polygon());
instances.emplace_back(minst);
}
return input;
}
bool apply_arrange_polys(ArrangePolygons &input, ModelInstancePtrs &instances, VirtualBedFn vfn)
{
bool ret = true;
for(size_t i = 0; i < input.size(); ++i) {
if (input[i].bed_idx != 0) { ret = false; if (vfn) vfn(input[i]); }
if (input[i].bed_idx >= 0)
instances[i]->apply_arrange_result(input[i].translation.cast<double>(),
input[i].rotation);
}
return ret;
}
Slic3r::arrangement::ArrangePolygon get_arrange_poly(const Model &model)
{
ArrangePolygon ap;
Points &apts = ap.poly.contour.points;
for (const ModelObject *mo : model.objects)
for (const ModelInstance *minst : mo->instances) {
ArrangePolygon obj_ap = minst->get_arrange_polygon();
ap.poly.contour.rotate(obj_ap.rotation);
ap.poly.contour.translate(obj_ap.translation.x(), obj_ap.translation.y());
const Points &pts = obj_ap.poly.contour.points;
std::copy(pts.begin(), pts.end(), std::back_inserter(apts));
}
apts = std::move(Geometry::convex_hull(apts).points);
return ap;
}
void duplicate(Model &model, Slic3r::arrangement::ArrangePolygons &copies, VirtualBedFn vfn)
{
for (ModelObject *o : model.objects) {
// make a copy of the pointers in order to avoid recursion when appending their copies
ModelInstancePtrs instances = o->instances;
o->instances.clear();
for (const ModelInstance *i : instances) {
for (arrangement::ArrangePolygon &ap : copies) {
if (ap.bed_idx != 0) vfn(ap);
ModelInstance *instance = o->add_instance(*i);
Vec2d pos = unscale(ap.translation);
instance->set_offset(instance->get_offset() + to_3d(pos, 0.));
}
}
o->invalidate_bounding_box();
}
}
void duplicate_objects(Model &model, size_t copies_num)
{
for (ModelObject *o : model.objects) {
@@ -83,4 +20,45 @@ void duplicate_objects(Model &model, size_t copies_num)
}
}
bool arrange_objects(Model &model,
const arr2::ArrangeBed &bed,
const arr2::ArrangeSettingsView &settings)
{
return arrange(arr2::SceneBuilder{}
.set_bed(bed)
.set_arrange_settings(settings)
.set_model(model));
}
void duplicate_objects(Model &model,
size_t copies_num,
const arr2::ArrangeBed &bed,
const arr2::ArrangeSettingsView &settings)
{
duplicate_objects(model, copies_num);
arrange_objects(model, bed, settings);
}
void duplicate(Model &model,
size_t copies_num,
const arr2::ArrangeBed &bed,
const arr2::ArrangeSettingsView &settings)
{
auto vbh = arr2::VirtualBedHandler::create(bed);
arr2::DuplicableModel dup_model{&model, std::move(vbh), bounding_box(bed)};
arr2::Scene scene{arr2::BasicSceneBuilder{}
.set_arrangeable_model(&dup_model)
.set_arrange_settings(&settings)
.set_bed(bed)};
if (copies_num >= 1)
copies_num -= 1;
auto task = arr2::MultiplySelectionTask<arr2::ArrangeItem>::create(scene, copies_num);
auto result = task->process_native(arr2::DummyCtl{});
if (result->apply_on(scene.model()))
dup_model.apply_duplicates();
}
} // namespace Slic3r