mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-01-31 16:08:43 +03:00
Merge prusa 2.6.1
This commit is contained in:
@@ -1062,7 +1062,8 @@ Polygon ModelObject::convex_hull_2d(const Transform3d& trafo_instance) const
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tbb::parallel_for(tbb::blocked_range<size_t>(0, volumes.size()), [&](const tbb::blocked_range<size_t>& range) {
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for (size_t i = range.begin(); i < range.end(); ++i) {
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const ModelVolume* v = volumes[i];
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chs.emplace_back(its_convex_hull_2d_above(v->mesh().its, (trafo_instance * v->get_matrix()).cast<float>(), 0.0f));
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if (v->is_model_part())
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chs.emplace_back(its_convex_hull_2d_above(v->mesh().its, (trafo_instance * v->get_matrix()).cast<float>(), 0.0f));
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}
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});
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@@ -1280,64 +1281,6 @@ bool ModelObject::has_connectors() const
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return false;
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}
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indexed_triangle_set ModelObject::get_connector_mesh(CutConnectorAttributes connector_attributes)
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{
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indexed_triangle_set connector_mesh;
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int sectorCount {1};
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switch (CutConnectorShape(connector_attributes.shape)) {
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case CutConnectorShape::Triangle:
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sectorCount = 3;
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break;
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case CutConnectorShape::Square:
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sectorCount = 4;
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break;
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case CutConnectorShape::Circle:
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sectorCount = 360;
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break;
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case CutConnectorShape::Hexagon:
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sectorCount = 6;
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break;
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default:
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break;
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}
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if (connector_attributes.style == CutConnectorStyle::Prism)
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connector_mesh = its_make_cylinder(1.0, 1.0, (2 * PI / sectorCount));
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else if (connector_attributes.type == CutConnectorType::Plug)
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connector_mesh = its_make_frustum(1.0, 1.0, (2 * PI / sectorCount));
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else
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connector_mesh = its_make_frustum_dowel(1.0, 1.0, sectorCount);
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return connector_mesh;
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}
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void ModelObject::apply_cut_connectors(const std::string& new_name)
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{
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if (cut_connectors.empty())
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return;
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using namespace Geometry;
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size_t connector_id = cut_id.connectors_cnt();
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for (const CutConnector& connector : cut_connectors) {
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TriangleMesh mesh = TriangleMesh(get_connector_mesh(connector.attribs));
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// Mesh will be centered when loading.
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ModelVolume* new_volume = add_volume(std::move(mesh), ModelVolumeType::NEGATIVE_VOLUME);
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// Transform the new modifier to be aligned inside the instance
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new_volume->set_transformation(translation_transform(connector.pos) * connector.rotation_m *
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scale_transform(Vec3f(connector.radius, connector.radius, connector.height).cast<double>()));
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new_volume->cut_info = { connector.attribs.type, connector.radius_tolerance, connector.height_tolerance };
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new_volume->name = new_name + "-" + std::to_string(++connector_id);
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}
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cut_id.increase_connectors_cnt(cut_connectors.size());
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// delete all connectors
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cut_connectors.clear();
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}
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void ModelObject::invalidate_cut()
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{
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this->cut_id.invalidate();
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@@ -1390,293 +1333,6 @@ void ModelVolume::reset_extra_facets()
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this->mmu_segmentation_facets.reset();
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}
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void ModelVolume::apply_tolerance()
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{
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assert(cut_info.is_connector);
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if (!cut_info.is_processed)
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return;
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Vec3d sf = get_scaling_factor();
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// make a "hole" wider
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sf[X] += double(cut_info.radius_tolerance);
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sf[Y] += double(cut_info.radius_tolerance);
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// make a "hole" dipper
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sf[Z] += double(cut_info.height_tolerance);
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set_scaling_factor(sf);
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// correct offset in respect to the new depth
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Vec3d rot_norm = Geometry::rotation_transform(get_rotation()) * Vec3d::UnitZ();
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if (rot_norm.norm() != 0.0)
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rot_norm.normalize();
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double z_offset = 0.5 * static_cast<double>(cut_info.height_tolerance);
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if (cut_info.connector_type == CutConnectorType::Plug)
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z_offset -= 0.05; // add small Z offset to better preview
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set_offset(get_offset() + rot_norm * z_offset);
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}
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static void add_cut_volume(TriangleMesh& mesh, ModelObject* object, const ModelVolume* src_volume, const Transform3d& cut_matrix, const std::string& suffix = {}, ModelVolumeType type = ModelVolumeType::MODEL_PART)
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{
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if (mesh.empty())
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return;
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mesh.transform(cut_matrix);
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ModelVolume* vol = object->add_volume(mesh);
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vol->set_type(type);
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vol->name = src_volume->name + suffix;
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// Don't copy the config's ID.
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vol->config.assign_config(src_volume->config);
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assert(vol->config.id().valid());
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assert(vol->config.id() != src_volume->config.id());
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vol->set_material(src_volume->material_id(), *src_volume->material());
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vol->cut_info = src_volume->cut_info;
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}
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void ModelObject::process_connector_cut(ModelVolume* volume, const Transform3d& instance_matrix, const Transform3d& cut_matrix,
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ModelObjectCutAttributes attributes, ModelObject* upper, ModelObject* lower,
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std::vector<ModelObject*>& dowels)
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{
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assert(volume->cut_info.is_connector);
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volume->cut_info.set_processed();
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const auto volume_matrix = volume->get_matrix();
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// ! Don't apply instance transformation for the conntectors.
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// This transformation is already there
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if (volume->cut_info.connector_type != CutConnectorType::Dowel) {
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if (attributes.has(ModelObjectCutAttribute::KeepUpper)) {
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ModelVolume* vol = upper->add_volume(*volume);
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vol->set_transformation(volume_matrix);
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vol->apply_tolerance();
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower)) {
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ModelVolume* vol = lower->add_volume(*volume);
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vol->set_transformation(volume_matrix);
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// for lower part change type of connector from NEGATIVE_VOLUME to MODEL_PART if this connector is a plug
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vol->set_type(ModelVolumeType::MODEL_PART);
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}
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}
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else {
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if (attributes.has(ModelObjectCutAttribute::CreateDowels)) {
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ModelObject* dowel{ nullptr };
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// Clone the object to duplicate instances, materials etc.
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clone_for_cut(&dowel);
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// add one more solid part same as connector if this connector is a dowel
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ModelVolume* vol = dowel->add_volume(*volume);
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vol->set_type(ModelVolumeType::MODEL_PART);
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// But discard rotation and Z-offset for this volume
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vol->set_rotation(Vec3d::Zero());
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vol->set_offset(Z, 0.0);
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dowels.push_back(dowel);
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}
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// Cut the dowel
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volume->apply_tolerance();
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// Perform cut
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TriangleMesh upper_mesh, lower_mesh;
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process_volume_cut(volume, Transform3d::Identity(), cut_matrix, attributes, upper_mesh, lower_mesh);
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// add small Z offset to better preview
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upper_mesh.translate((-0.05 * Vec3d::UnitZ()).cast<float>());
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lower_mesh.translate((0.05 * Vec3d::UnitZ()).cast<float>());
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// Add cut parts to the related objects
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add_cut_volume(upper_mesh, upper, volume, cut_matrix, "_A", volume->type());
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add_cut_volume(lower_mesh, lower, volume, cut_matrix, "_B", volume->type());
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}
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}
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void ModelObject::process_modifier_cut(ModelVolume* volume, const Transform3d& instance_matrix, const Transform3d& inverse_cut_matrix,
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ModelObjectCutAttributes attributes, ModelObject* upper, ModelObject* lower)
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{
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const auto volume_matrix = instance_matrix * volume->get_matrix();
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// Modifiers are not cut, but we still need to add the instance transformation
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// to the modifier volume transformation to preserve their shape properly.
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volume->set_transformation(Geometry::Transformation(volume_matrix));
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if (attributes.has(ModelObjectCutAttribute::KeepAsParts)) {
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upper->add_volume(*volume);
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return;
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}
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// Some logic for the negative volumes/connectors. Add only needed modifiers
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auto bb = volume->mesh().transformed_bounding_box(inverse_cut_matrix * volume_matrix);
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bool is_crossed_by_cut = bb.min[Z] <= 0 && bb.max[Z] >= 0;
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && (bb.min[Z] >= 0 || is_crossed_by_cut))
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upper->add_volume(*volume);
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && (bb.max[Z] <= 0 || is_crossed_by_cut))
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lower->add_volume(*volume);
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}
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void ModelObject::process_volume_cut(ModelVolume* volume, const Transform3d& instance_matrix, const Transform3d& cut_matrix,
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ModelObjectCutAttributes attributes, TriangleMesh& upper_mesh, TriangleMesh& lower_mesh)
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{
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const auto volume_matrix = volume->get_matrix();
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using namespace Geometry;
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const Transformation cut_transformation = Transformation(cut_matrix);
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const Transform3d invert_cut_matrix = cut_transformation.get_rotation_matrix().inverse() * translation_transform(-1 * cut_transformation.get_offset());
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// Transform the mesh by the combined transformation matrix.
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// Flip the triangles in case the composite transformation is left handed.
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TriangleMesh mesh(volume->mesh());
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mesh.transform(invert_cut_matrix * instance_matrix * volume_matrix, true);
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indexed_triangle_set upper_its, lower_its;
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cut_mesh(mesh.its, 0.0f, &upper_its, &lower_its);
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if (attributes.has(ModelObjectCutAttribute::KeepUpper))
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upper_mesh = TriangleMesh(upper_its);
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if (attributes.has(ModelObjectCutAttribute::KeepLower))
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lower_mesh = TriangleMesh(lower_its);
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}
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void ModelObject::process_solid_part_cut(ModelVolume* volume, const Transform3d& instance_matrix, const Transform3d& cut_matrix,
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ModelObjectCutAttributes attributes, ModelObject* upper, ModelObject* lower)
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{
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// Perform cut
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TriangleMesh upper_mesh, lower_mesh;
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process_volume_cut(volume, instance_matrix, cut_matrix, attributes, upper_mesh, lower_mesh);
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// Add required cut parts to the objects
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if (attributes.has(ModelObjectCutAttribute::KeepAsParts)) {
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add_cut_volume(upper_mesh, upper, volume, cut_matrix, "_A");
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add_cut_volume(lower_mesh, upper, volume, cut_matrix, "_B");
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return;
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}
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if (attributes.has(ModelObjectCutAttribute::KeepUpper))
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add_cut_volume(upper_mesh, upper, volume, cut_matrix);
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && !lower_mesh.empty())
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add_cut_volume(lower_mesh, lower, volume, cut_matrix);
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}
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void ModelObject::reset_instance_transformation(ModelObject* object, size_t src_instance_idx, const Transform3d& cut_matrix,
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bool place_on_cut/* = false*/, bool flip/* = false*/)
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{
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using namespace Geometry;
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// Reset instance transformation except offset and Z-rotation
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for (size_t i = 0; i < object->instances.size(); ++i) {
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auto& obj_instance = object->instances[i];
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const double rot_z = obj_instance->get_rotation().z();
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obj_instance->set_transformation(Transformation(obj_instance->get_transformation().get_matrix_no_scaling_factor()));
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Vec3d rotation = Vec3d::Zero();
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if (!flip && !place_on_cut) {
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if ( i != src_instance_idx)
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rotation[Z] = rot_z;
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}
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else {
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Transform3d rotation_matrix = Transform3d::Identity();
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if (flip)
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rotation_matrix = rotation_transform(PI * Vec3d::UnitX());
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if (place_on_cut)
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rotation_matrix = rotation_matrix * Transformation(cut_matrix).get_rotation_matrix().inverse();
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if (i != src_instance_idx)
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rotation_matrix = rotation_transform(rot_z * Vec3d::UnitZ()) * rotation_matrix;
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rotation = Transformation(rotation_matrix).get_rotation();
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}
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obj_instance->set_rotation(rotation);
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}
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}
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ModelObjectPtrs ModelObject::cut(size_t instance, const Transform3d& cut_matrix, ModelObjectCutAttributes attributes)
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{
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if (!attributes.has(ModelObjectCutAttribute::KeepUpper) && !attributes.has(ModelObjectCutAttribute::KeepLower))
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return {};
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - start";
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// Clone the object to duplicate instances, materials etc.
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ModelObject* upper{ nullptr };
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if (attributes.has(ModelObjectCutAttribute::KeepUpper))
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clone_for_cut(&upper);
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ModelObject* lower{ nullptr };
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && !attributes.has(ModelObjectCutAttribute::KeepAsParts))
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clone_for_cut(&lower);
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std::vector<ModelObject*> dowels;
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using namespace Geometry;
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// Because transformations are going to be applied to meshes directly,
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// we reset transformation of all instances and volumes,
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// except for translation and Z-rotation on instances, which are preserved
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// in the transformation matrix and not applied to the mesh transform.
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// const auto instance_matrix = instances[instance]->get_matrix(true);
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const auto instance_matrix = instances[instance]->get_transformation().get_matrix_no_offset();
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const Transformation cut_transformation = Transformation(cut_matrix);
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const Transform3d inverse_cut_matrix = cut_transformation.get_rotation_matrix().inverse() * translation_transform(-1. * cut_transformation.get_offset());
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for (ModelVolume* volume : volumes) {
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volume->reset_extra_facets();
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if (!volume->is_model_part()) {
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if (volume->cut_info.is_processed)
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process_modifier_cut(volume, instance_matrix, inverse_cut_matrix, attributes, upper, lower);
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else
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process_connector_cut(volume, instance_matrix, cut_matrix, attributes, upper, lower, dowels);
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}
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else if (!volume->mesh().empty())
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process_solid_part_cut(volume, instance_matrix, cut_matrix, attributes, upper, lower);
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}
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// Post-process cut parts
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ModelObjectPtrs res;
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if (attributes.has(ModelObjectCutAttribute::KeepAsParts) && !upper->volumes.empty()) {
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reset_instance_transformation(upper, instance, cut_matrix);
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res.push_back(upper);
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}
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else {
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && !upper->volumes.empty()) {
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reset_instance_transformation(upper, instance, cut_matrix,
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attributes.has(ModelObjectCutAttribute::PlaceOnCutUpper),
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attributes.has(ModelObjectCutAttribute::FlipUpper));
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res.push_back(upper);
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && !lower->volumes.empty()) {
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reset_instance_transformation(lower, instance, cut_matrix,
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attributes.has(ModelObjectCutAttribute::PlaceOnCutLower),
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attributes.has(ModelObjectCutAttribute::PlaceOnCutLower) || attributes.has(ModelObjectCutAttribute::FlipLower));
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res.push_back(lower);
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}
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if (attributes.has(ModelObjectCutAttribute::CreateDowels) && !dowels.empty()) {
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for (auto dowel : dowels) {
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reset_instance_transformation(dowel, instance, Transform3d::Identity());
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dowel->name += "-Dowel-" + dowel->volumes[0]->name;
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res.push_back(dowel);
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}
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}
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}
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - end";
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return res;
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}
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/// <summary>
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/// Compare TriangleMeshes by Bounding boxes (mainly for sort)
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@@ -2342,38 +1998,6 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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polygon->scale(get_scaling_factor(X), get_scaling_factor(Y)); // scale around polygon origin
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}
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arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
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{
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// static const double SIMPLIFY_TOLERANCE_MM = 0.1;
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Polygon p = get_object()->convex_hull_2d(this->get_matrix());
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// if (!p.points.empty()) {
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// Polygons pp{p};
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// pp = p.simplify(scaled<double>(SIMPLIFY_TOLERANCE_MM));
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// if (!pp.empty()) p = pp.front();
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// }
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arrangement::ArrangePolygon ret;
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ret.poly.contour = std::move(p);
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ret.translation = Vec2crd::Zero();
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ret.rotation = 0.;
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return ret;
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}
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void ModelInstance::apply_arrange_result(const Vec2d &offs, double rotation)
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{
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// write the transformation data into the model instance
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auto trafo = get_transformation().get_matrix();
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auto tr = Transform3d::Identity();
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tr.translate(to_3d(unscaled(offs), 0.));
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trafo = tr * Eigen::AngleAxisd(rotation, Vec3d::UnitZ()) * trafo;
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m_transformation.set_matrix(trafo);
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this->object->invalidate_bounding_box();
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}
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indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
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{
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TriangleSelector selector(mv.mesh());
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