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fix font_size bug
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@@ -5634,7 +5634,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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auto *imgui = wxGetApp().imgui();
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imgui->set_display_size(static_cast<float>(w), static_cast<float>(h));
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const float font_size = 1.5f * wxGetApp().em_unit();
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const float font_size = 1.7f * wxGetApp().em_unit();
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#if ENABLE_RETINA_GL
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imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor());
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#else
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