Files
QIDIStudio/resources/shaders/outline.fs
QIDI TECH 585146181b update
2024-09-03 09:34:33 +08:00

10 lines
170 B
GLSL

#version 110
const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
//gl_FragColor = vec4(ORANGE, 1.0);
}