Files
QIDIStudio/resources/shaders/toolpaths_lines.vs
QIDI TECH 585146181b update
2024-09-03 09:34:33 +08:00

10 lines
162 B
GLSL

#version 110
varying vec3 eye_normal;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
eye_normal = gl_NormalMatrix * gl_Normal;
}