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QIDIStudio/resources/shaders/outline.vs
QIDI TECH 585146181b update
2024-09-03 09:34:33 +08:00

13 lines
176 B
GLSL

#version 110
attribute vec4 v_position;
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = ftransform();
tex_coords = v_tex_coords;
}