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QIDIStudio/resources/shaders/140/imgui.fs
2025-08-01 14:48:54 +08:00

12 lines
170 B
GLSL

#version 140
uniform sampler2D s_texture;
in vec2 Frag_UV;
in vec4 color;
out vec4 frag_color;
void main()
{
frag_color = color * texture(s_texture, Frag_UV.st);
}