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12 lines
166 B
GLSL
12 lines
166 B
GLSL
#version 140
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uniform sampler2D Texture;
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in vec2 Frag_UV;
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in vec4 color;
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out vec4 frag_color;
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void main()
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{
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frag_color = color * texture(Texture, Frag_UV.st);
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} |