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QIDIStudio/resources/shaders/140/silhouette.fs
2025-05-05 14:58:54 +08:00

8 lines
119 B
GLSL

#version 140
uniform vec3 u_base_color;
out vec4 frag_color;
void main()
{
frag_color = vec4(u_base_color, 1.0);
}