Files
QIDIStudio/resources/shaders/mm_contour.fs
QIDI TECH 585146181b update
2024-09-03 09:34:33 +08:00

12 lines
333 B
GLSL

#version 110
const float EPSILON = 0.0001;
void main()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
// Values inside depth buffer for fragments of the contour of a selected area are offset
// by small epsilon to solve z-fighting between painted triangles and contour lines.
gl_FragDepth = gl_FragCoord.z - EPSILON;
}