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QIDIStudio/resources/shaders/140/gaussian_blur33.vs
2025-05-05 14:58:54 +08:00

12 lines
164 B
GLSL

#version 140
in vec3 v_position;
in vec2 v_tex_coord;
out vec2 tex_coords;
void main()
{
tex_coords = v_tex_coord;
gl_Position = vec4(v_position, 1.0);
}