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12 lines
212 B
GLSL
12 lines
212 B
GLSL
#version 110
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uniform mat4 u_model_matrix;
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uniform mat4 u_view_projection_matrix;
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attribute vec3 v_position;
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void main()
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{
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gl_Position = u_view_projection_matrix * u_model_matrix * vec4(v_position, 1.0);
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}
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