Files
QIDIStudio/resources/shaders/110/mainframe_composite.fs
2025-05-05 14:58:54 +08:00

10 lines
138 B
GLSL

#version 110
uniform sampler2D u_sampler;
varying vec2 tex_coords;
void main()
{
gl_FragColor = texture2D(u_sampler, tex_coords);
}