#ifndef slic3r_GLToolbar_hpp_ #define slic3r_GLToolbar_hpp_ #include #include #include #include #include "GLTexture.hpp" #include "Event.hpp" #include "libslic3r/Point.hpp" class wxEvtHandler; namespace Slic3r { namespace GUI { class GLCanvas3D; struct Camera; //QDS: GUI refactor: GLToolbar wxDECLARE_EVENT(EVT_GLTOOLBAR_OPEN_PROJECT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SLICE_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_GCODE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_GCODE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_MULTI_GCODE, SimpleEvent); // y11 wxDECLARE_EVENT(EVT_GLTOOLBAR_UPLOAD_GCODE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_SLICED_FILE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_EXPORT_ALL_SLICED_FILE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_SELECT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_TO_PRINTER, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_TO_PRINTER_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PRINT_MULTI_MACHINE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SEND_MULTI_APP, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DEL_PLATE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ORIENT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent); //QDS: add clone event wxDECLARE_EVENT(EVT_GLTOOLBAR_CLONE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_FILLCOLOR, IntEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECT_SLICED_PLATE, wxCommandEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_ASSEMBLE, SimpleEvent); class GLToolbarItem { public: typedef std::function ActionCallback; typedef std::function VisibilityCallback; typedef std::function EnablingCallback; typedef std::function RenderCallback; using OnHoverCallback = std::function; using IconFilenameCallback = std::function; using PressedRecheckCallback = std::function; enum EType : unsigned char { Action, Separator, //QDS: GUI refactor: GLToolbar ActionWithText, ActionWithTextImage, SeparatorLine, Num_Types }; enum EActionType : unsigned char { Undefined, Left, Right, Num_Action_Types }; enum EState : unsigned char { Normal, Pressed, Disabled, Hover, HoverPressed, HoverDisabled, Num_States }; enum EHighlightState : unsigned char { HighlightedShown, HighlightedHidden, Num_Rendered_Highlight_States, NotHighlighted }; struct Data { struct Option { bool toggable; ActionCallback action_callback; RenderCallback render_callback; Option(); bool can_render() const { return toggable && (render_callback != nullptr); } }; std::string name; std::string tooltip; std::string additional_tooltip; //QDS: GUI refactor: GLToolbar std::string button_text; float extra_size_ratio; GLTexture text_texture; GLTexture image_texture; std::vector image_data; unsigned int image_width; unsigned int image_height; unsigned int sprite_id; // mouse left click Option left; // mouse right click Option right; bool visible; bool continuous_click{false}; VisibilityCallback visibility_callback; EnablingCallback enabling_callback; OnHoverCallback on_hover = nullptr; IconFilenameCallback icon_filename_callback = nullptr; PressedRecheckCallback pressed_recheck_callback = nullptr; bool b_toggle_disable_others{ true }; bool b_toggle_affectable{ true }; bool b_collapsible{ true }; bool b_collapse_button{ false }; bool b_collapsed{ false }; Data(); //QDS: GUI refactor: GLToolbar Data(const GLToolbarItem::Data& data) { name = data.name; tooltip = data.tooltip; additional_tooltip = data.additional_tooltip; button_text = data.button_text; extra_size_ratio = data.extra_size_ratio; sprite_id = data.sprite_id; left = data.left; right = data.right; visible = data.visible; continuous_click = data.continuous_click; visibility_callback = data.visibility_callback; enabling_callback = data.enabling_callback; image_data = data.image_data; image_width = data.image_width; image_height = data.image_height; on_hover = data.on_hover; icon_filename_callback = data.icon_filename_callback; pressed_recheck_callback = data.pressed_recheck_callback; b_toggle_disable_others = data.b_toggle_disable_others; b_toggle_affectable = data.b_toggle_affectable; b_collapsible = data.b_collapsible; b_collapse_button = data.b_collapse_button; b_collapsed = data.b_collapsed; } }; static const ActionCallback Default_Action_Callback; static const VisibilityCallback Default_Visibility_Callback; static const EnablingCallback Default_Enabling_Callback; static const RenderCallback Default_Render_Callback; private: EType m_type; EState m_state; Data m_data; EActionType m_last_action_type; EHighlightState m_highlight_state; std::chrono::system_clock::time_point start; public: mutable float render_rect[4]{ 0.0f }; // left, right, bottom, top mutable float* override_render_rect{ nullptr }; std::chrono::system_clock::time_point get_start_time_point() const { return start; } GLToolbarItem(EType type, const Data& data); EState get_state() const { return m_state; } void set_state(EState state); EHighlightState get_highlight() const { return m_highlight_state; } void set_highlight(EHighlightState state) { m_highlight_state = state; } const std::string& get_name() const { return m_data.name; } std::string get_icon_filename(bool is_dark_mode) const; const std::string& get_tooltip() const { return m_data.tooltip; } const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; } void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; } void set_tooltip(const std::string& text) { m_data.tooltip = text; } void set_last_action_type(GLToolbarItem::EActionType type); void do_left_action(); void do_right_action(); bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); } bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); } bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); } bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); } bool is_visible() const; bool is_separator() const { return m_type == Separator; } bool toggle_disable_others() const; bool toggle_affectable() const; bool is_left_toggable() const { return m_data.left.toggable; } bool is_right_toggable() const { return m_data.right.toggable; } bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; } bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; } EActionType get_last_action_type() const { return m_last_action_type; } void reset_last_action_type() { m_last_action_type = Undefined; } // returns true if the state changes bool update_visibility(); // returns true if the state changes bool update_enabled_state(); //QDS: GUI refactor: GLToolbar bool get_continuous_click_flag() const { return m_data.continuous_click; } bool is_action() const { return m_type == Action; } bool is_action_with_text() const { return m_type == ActionWithText; } bool is_action_with_text_image() const { return m_type == ActionWithTextImage; } const std::string& get_button_text() const { return m_data.button_text; } void set_button_text(const std::string& text) { m_data.button_text = text; } float get_extra_size_ratio() const { return m_data.extra_size_ratio; } void set_extra_size_ratio(const float ratio) { m_data.extra_size_ratio = ratio; } void render_text() const; int generate_texture(wxFont& font); int generate_image_texture(); void render(unsigned int tex_id, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size, float toolbar_height, bool b_flip_v = false) const; void render_image(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; const GLToolbarItem::Data& get_data() const; void set_visible(bool visible); GLToolbarItem::EType get_type() const; bool is_inside(const Vec2d& mouse_pos) const; bool is_collapsible() const; bool is_collapse_button() const; void set_collapsed(bool value); bool is_collapsed() const; bool recheck_pressed() const; }; struct ToolbarLayout { enum EType : unsigned char { Horizontal, Vertical, Num_Types }; enum EHorizontalOrientation : unsigned char { HO_Left, HO_Center, HO_Right, Num_Horizontal_Orientations }; enum EVerticalOrientation : unsigned char { VO_Top, VO_Center, VO_Bottom, Num_Vertical_Orientations }; enum EPositionMode : uint8_t { TopLeft, TopMiddle, Custom }; EType type; EHorizontalOrientation horizontal_orientation; EVerticalOrientation vertical_orientation; EPositionMode position_mode; float offset; float top; float left; float border; float separator_size; float gap_size; float icons_size; float text_size; float image_width; float image_height; float scale; float collapsed_offset; float width; float height; bool dirty; ToolbarLayout(); }; class ToolbarRenderer; class GLToolbar { public: static const float Default_Icons_Size; public: enum EType : unsigned char { Normal, Radio, Num_Types }; enum EToolbarRenderingMode : uint8_t { KeepSize, Auto }; GLToolbar(GLToolbar::EType type, const std::string& name); virtual ~GLToolbar(); bool init(const BackgroundTexture::Metadata& background_texture); bool init_arrow(const BackgroundTexture::Metadata& arrow_texture); const ToolbarLayout& get_layout() const; void set_layout_type(ToolbarLayout::EType type); ToolbarLayout::EHorizontalOrientation get_horizontal_orientation() const; void set_horizontal_orientation(ToolbarLayout::EHorizontalOrientation orientation); ToolbarLayout::EVerticalOrientation get_vertical_orientation() const; void set_vertical_orientation(ToolbarLayout::EVerticalOrientation orientation); void set_position_mode(ToolbarLayout::EPositionMode t_position_mode); void set_offset(float offset); void set_position(float top, float left); void set_border(float border); void set_separator_size(float size); void set_gap_size(float size); void set_icons_size(float size); void set_text_size(float size); void set_scale(float scale); float get_scale() const; void set_icon_dirty(); bool is_enabled() const; void set_enabled(bool enable); float get_icons_size() const; float get_width() const; float get_height() const; //QDS: GUI refactor: GLToolbar bool add_item(const GLToolbarItem::Data& data, GLToolbarItem::EType type = GLToolbarItem::Action); bool add_separator(); bool del_all_item(); void select_item(const std::string& name); bool is_item_pressed(const std::string& name) const; bool is_item_disabled(const std::string& name) const; bool is_item_visible(const std::string& name) const; bool is_any_item_pressed() const; unsigned int get_items_count() const { return (unsigned int)m_items.size(); } int get_item_id(const std::string& name) const; std::string get_tooltip() const; void set_tooltip(int item_id, const std::string& text); void get_additional_tooltip(int item_id, std::string& text); void set_additional_tooltip(int item_id, const std::string& text); int get_visible_items_cnt() const; // get item pointer for highlighter timer const std::shared_ptr& get_item(const std::string& item_name) const; void render(const Camera& t_camera); // returns true if any item changed its state bool update_items_state(); void set_dark_mode_enabled(bool is_enabled); const std::vector>& get_items() const; const GLTexture& get_icon_texture() const; const BackgroundTexture& get_background_texture() const; const BackgroundTexture& get_arrow_texture() const; bool needs_collapsed() const; void toggle_collapsed(); void set_collapsed(); bool is_collapsed() const; void set_collapsed_offset(uint32_t offset_in_pixel); uint32_t get_collapsed_offset(); GLToolbar::EToolbarRenderingMode get_rendering_mode(); void set_rendering_mode(GLToolbar::EToolbarRenderingMode mode); void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); } void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); } void render_arrow(const std::weak_ptr& highlighted_item); bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent); //QDS: GUI refactor: GLToolbar int generate_button_text_textures(wxFont& font); int generate_image_textures(); float get_scaled_icon_size(); protected: void calc_layout() const; const std::shared_ptr& get_renderer() const; private: float get_width_horizontal() const; float get_width_vertical() const; float get_height_horizontal() const; float get_height_vertical() const; float get_main_size() const; bool generate_icons_texture() const; // returns true if any item changed its state bool update_items_visibility(); // returns true if any item changed its state bool update_items_enabled_state(); bool update_items_pressed_state(); void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover); void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent); // returns the id of the item under the given mouse position or -1 if none int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; private: mutable ToolbarLayout m_layout; mutable bool m_icons_texture_dirty{ true }; mutable GLTexture m_icons_texture; bool m_enabled{ false }; GLToolbar::EType m_type{ GLToolbar::EType::Normal }; std::string m_name{}; std::vector> m_items; BackgroundTexture m_background_texture; BackgroundTexture m_arrow_texture; int m_pressed_toggable_id{ -1 }; bool m_b_dark_mode_enabled{ false }; mutable std::shared_ptr m_p_renderer{ nullptr }; bool m_b_collapsed{ true }; EToolbarRenderingMode m_rendering_mode{ EToolbarRenderingMode::Auto }; mutable GLTexture m_images_texture; mutable bool m_images_texture_dirty; struct MouseCapture { bool left; bool middle; bool right; GLCanvas3D* parent; MouseCapture() { reset(); } bool any() const { return left || middle || right; } void reset() { left = middle = right = false; parent = nullptr; } }; MouseCapture m_mouse_capture; }; class ToolbarRenderer { public: explicit ToolbarRenderer(); ~ToolbarRenderer(); virtual void render(const GLToolbar& t_toolbar, const Camera& t_camera) = 0; virtual GLToolbar::EToolbarRenderingMode get_mode() const = 0; virtual void render_arrow(const GLToolbar& t_toolbar, const std::weak_ptr& highlighted_item) = 0; virtual bool needs_collapsed() const; }; class ToolbarAutoSizeRenderer : public ToolbarRenderer { public: explicit ToolbarAutoSizeRenderer(); ~ToolbarAutoSizeRenderer(); void render(const GLToolbar& t_toolbar, const Camera& t_camera) override; GLToolbar::EToolbarRenderingMode get_mode() const override; void render_arrow(const GLToolbar& t_toolbar, const std::weak_ptr& highlighted_item) override; private: void render_horizontal(const GLToolbar& t_toolbar, const Camera& t_camera); void render_vertical(const GLToolbar& t_toolbar, const Camera& t_camera); void render_background(const GLToolbar& t_toolbar, float left, float top, float right, float bottom, float border) const; void calculate_position(const GLToolbar& t_toolbar, const Camera& t_camera, float& left, float& top); }; class ToolbarKeepSizeRenderer : public ToolbarRenderer { public: explicit ToolbarKeepSizeRenderer(); ~ToolbarKeepSizeRenderer(); void render(const GLToolbar& t_toolbar, const Camera& t_camera) override; GLToolbar::EToolbarRenderingMode get_mode() const override; void render_arrow(const GLToolbar& t_toolbar, const std::weak_ptr& highlighted_item) override; bool needs_collapsed() const override; private: void render_horizontal(const GLToolbar& t_toolbar); void render_vertical(const GLToolbar& t_toolbar); void render_background(const GLToolbar& t_toolbar, float left, float top, float right, float bottom, float border) const; void calculate_position(const GLToolbar& t_toolbar, const Camera& t_camera, float toolbar_width, float toolbar_height, float& left, float& top); void recalculate_item_pos(const GLToolbar& t_toolbar, const Camera& t_camera, float& final_toolbar_width, float& final_toolbar_height, float& collapse_width); private: bool m_b_needs_collapsed{ false }; std::vector m_indices_to_draw; float* m_p_override_render_rect{ nullptr }; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLToolbar_hpp_