#ifndef slic3r_GUI_FilamentBitmapUtils_hpp_ #define slic3r_GUI_FilamentBitmapUtils_hpp_ #include #include #include namespace Slic3r { namespace GUI { enum class FilamentRenderMode { Single, Dual, Triple, Quadruple, Gradient }; // Create a colour swatch bitmap. The render mode is chosen automatically from the // number of colours unless force_gradient is true. wxBitmap create_filament_bitmap(const std::vector& colors, const wxSize& size, bool force_gradient = false); }} // namespace Slic3r::GUI #endif // slic3r_GUI_FilamentBitmapUtils_hpp_