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update resources
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@@ -1,11 +1,11 @@
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#version 110
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uniform sampler2D Texture;
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uniform sampler2D s_texture;
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varying vec2 Frag_UV;
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varying vec4 color;
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void main()
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{
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gl_FragColor = color * texture2D(Texture, Frag_UV.st);
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gl_FragColor = color * texture2D(s_texture, Frag_UV.st);
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}
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