update resources

This commit is contained in:
QIDI TECH
2025-08-01 14:48:54 +08:00
parent 5effa59bd0
commit e3f49c2fb5
140 changed files with 964 additions and 386 deletions

View File

@@ -30,6 +30,10 @@ struct SlopeDetection
};
uniform vec4 uniform_color;
uniform bool use_color_clip_plane;
uniform vec4 uniform_color_clip_plane_1;
uniform vec4 uniform_color_clip_plane_2;
uniform vec4 color_clip_plane;
uniform SlopeDetection slope;
//QDS: add outline_color
@@ -60,6 +64,13 @@ void main()
vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
if (use_color_clip_plane){
float color_clip_plane_dot = dot(world_pos, color_clip_plane);
vec4 full_color = (color_clip_plane_dot < EPSILON) ? uniform_color_clip_plane_1 : uniform_color_clip_plane_2;
color = full_color.rgb;
alpha = full_color.a;
}
if (slope.actived) {
if(world_pos.z<0.1&&world_pos.z>-0.1)
{

View File

@@ -19,6 +19,7 @@ struct PrintVolumeDetection
uniform vec4 uniform_color;
uniform float emission_factor;
uniform PrintVolumeDetection print_volume;
uniform vec4 full_print_volume;
// x = diffuse, y = specular;
varying vec2 intensity;
varying vec4 world_pos;
@@ -30,12 +31,18 @@ void main()
vec3 pv_check_min = ZERO;
vec3 pv_check_max = ZERO;
if (print_volume.type == 0) {// rectangle
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
pv_check_min = world_pos.xyz - vec3(full_print_volume.x, full_print_volume.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(full_print_volume.z, full_print_volume.w, print_volume.z_data.y);
pv_check_min = pv_check_min * ONE_OVER_EPSILON;
pv_check_max = pv_check_max * ONE_OVER_EPSILON;
color = (any(lessThan(pv_check_min, vec3(1.0))) || any(greaterThan(pv_check_max, vec3(1.0)))) ? mix(color, WHITE, 0.3333) : color;
if (all(greaterThan(pv_check_min, vec3(1.0))) && all(lessThan(pv_check_max, vec3(1.0)))) {
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
pv_check_min = pv_check_min * ONE_OVER_EPSILON;
pv_check_max = pv_check_max * ONE_OVER_EPSILON;
color = (any(lessThan(pv_check_min, vec3(1.0))) || any(greaterThan(pv_check_max, vec3(1.0)))) ? mix(color, WHITE, 0.3333) : color;
}
}
else if (print_volume.type == 1) {// circle
float delta_radius = print_volume.xy_data.z - distance(world_pos.xy, print_volume.xy_data.xy);

View File

@@ -1,11 +1,11 @@
#version 110
uniform sampler2D Texture;
uniform sampler2D s_texture;
varying vec2 Frag_UV;
varying vec4 color;
void main()
{
gl_FragColor = color * texture2D(Texture, Frag_UV.st);
gl_FragColor = color * texture2D(s_texture, Frag_UV.st);
}

View File

@@ -30,6 +30,10 @@ struct SlopeDetection
};
uniform vec4 uniform_color;
uniform bool use_color_clip_plane;
uniform vec4 uniform_color_clip_plane_1;
uniform vec4 uniform_color_clip_plane_2;
uniform vec4 color_clip_plane;
uniform SlopeDetection slope;
//QDS: add outline_color
@@ -62,6 +66,13 @@ void main()
vec3 color = uniform_color.rgb;
float alpha = uniform_color.a;
if (use_color_clip_plane){
float color_clip_plane_dot = dot(world_pos, color_clip_plane);
vec4 full_color = (color_clip_plane_dot < EPSILON) ? uniform_color_clip_plane_1 : uniform_color_clip_plane_2;
color = full_color.rgb;
alpha = full_color.a;
}
if (slope.actived) {
if(world_pos.z<0.1&&world_pos.z>-0.1)
{

View File

@@ -19,6 +19,7 @@ struct PrintVolumeDetection
uniform vec4 uniform_color;
uniform float emission_factor;
uniform PrintVolumeDetection print_volume;
uniform vec4 full_print_volume;
// x = diffuse, y = specular;
in vec2 intensity;
in vec4 world_pos;
@@ -32,12 +33,18 @@ void main()
vec3 pv_check_min = ZERO;
vec3 pv_check_max = ZERO;
if (print_volume.type == 0) {// rectangle
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
pv_check_min = world_pos.xyz - vec3(full_print_volume.x, full_print_volume.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(full_print_volume.z, full_print_volume.w, print_volume.z_data.y);
pv_check_min = pv_check_min * ONE_OVER_EPSILON;
pv_check_max = pv_check_max * ONE_OVER_EPSILON;
color = (any(lessThan(pv_check_min, vec3(1.0))) || any(greaterThan(pv_check_max, vec3(1.0)))) ? mix(color, WHITE, 0.3333) : color;
if (all(greaterThan(pv_check_min, vec3(1.0))) && all(lessThan(pv_check_max, vec3(1.0)))) {
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
pv_check_min = pv_check_min * ONE_OVER_EPSILON;
pv_check_max = pv_check_max * ONE_OVER_EPSILON;
color = (any(lessThan(pv_check_min, vec3(1.0))) || any(greaterThan(pv_check_max, vec3(1.0)))) ? mix(color, WHITE, 0.3333) : color;
}
}
else if (print_volume.type == 1) {// circle
float delta_radius = print_volume.xy_data.z - distance(world_pos.xy, print_volume.xy_data.xy);

View File

@@ -1,6 +1,6 @@
#version 140
uniform sampler2D Texture;
uniform sampler2D s_texture;
in vec2 Frag_UV;
in vec4 color;
@@ -8,5 +8,5 @@ in vec4 color;
out vec4 frag_color;
void main()
{
frag_color = color * texture(Texture, Frag_UV.st);
frag_color = color * texture(s_texture, Frag_UV.st);
}