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update libslic3r
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@@ -200,12 +200,12 @@ indexed_triangle_set cgal_to_indexed_triangle_set(const _Mesh &cgalmesh)
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const auto &vertices = cgalmesh.vertices();
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int vsize = int(vertices.size());
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for (auto &vi : vertices) {
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for (const auto &vi : vertices) {
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auto &v = cgalmesh.point(vi); // Don't ask...
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its.vertices.emplace_back(to_vec3f(v));
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}
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for (auto &face : faces) {
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for (const auto &face : faces) {
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auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
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int i = 0;
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