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update slic3r
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50
src/slic3r/GUI/StepMeshDialog.hpp
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50
src/slic3r/GUI/StepMeshDialog.hpp
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#ifndef _STEP_MESH_DIALOG_H_
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#define _STEP_MESH_DIALOG_H_
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#include <future>
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#include <thread>
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#include "GUI_App.hpp"
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#include "GUI_Utils.hpp"
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#include "libslic3r/Format/STEP.hpp"
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#include "Widgets/Button.hpp"
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class Button;
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class StepMeshDialog : public Slic3r::GUI::DPIDialog
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{
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public:
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StepMeshDialog(wxWindow* parent, Slic3r::Step& file, double linear_init, double angle_init);
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void on_dpi_changed(const wxRect& suggested_rect) override;
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inline double get_linear_defletion() {
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double value;
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if (m_linear_last.ToDouble(&value)) {
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return value;
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}else {
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return m_last_linear;
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}
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}
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inline double get_angle_defletion() {
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double value;
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if (m_angle_last.ToDouble(&value)) {
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return value;
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} else {
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return m_last_angle;
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}
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}
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private:
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Slic3r::Step& m_file;
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Button* m_button_ok = nullptr;
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Button* m_button_cancel = nullptr;
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wxCheckBox* m_checkbox = nullptr;
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wxString m_linear_last;
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wxString m_angle_last;
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wxStaticText* mesh_face_number_text;
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double m_last_linear = 0.003;
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double m_last_angle = 0.5;
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std::future<unsigned int> task;
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bool validate_number_range(const wxString& value, double min, double max);
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void update_mesh_number_text();
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void on_task_done(wxCommandEvent& event);
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void stop_task();
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};
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#endif // _STEP_MESH_DIALOG_H_
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