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update slic3r
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@@ -133,7 +133,9 @@ public:
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// Bounding box around the print bed, axes and model, for rendering.
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const BoundingBoxf3& extended_bounding_box() const { return m_extended_bounding_box; }
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BoundingBoxf3 get_cur_bed_model_box();
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const std::string & get_model_filename() { return m_model_filename; }
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const GLModel & get_model() { return m_model; }
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// Check against an expanded 2d bounding box.
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//FIXME shall one check against the real build volume?
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bool contains(const Point& point) const;
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