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Add QIDI model and opptimize user avatars
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@@ -2106,6 +2106,9 @@ static TriangleMesh create_mesh(const std::string& type_name, const BoundingBoxf
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mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/torus.stl").c_str(), true, nullptr);
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else if (type_name == "Rounded Rectangle")
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mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/rounded_rectangle.stl").c_str(), true, nullptr);
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//ZY3
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else if (type_name == "QIDI")
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mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/QIDI.stl").c_str(), true, nullptr);
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else if (type_name == "3DBenchy")
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mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/3DBenchy.stl").c_str(), true, nullptr);
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else if (type_name == "ksr FDMTest")
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