Add QIDI model and opptimize user avatars

This commit is contained in:
QIDI TECH
2024-09-20 09:38:18 +08:00
parent 71eb63a2eb
commit 73e8cede50
14 changed files with 35 additions and 46 deletions

View File

@@ -2106,6 +2106,9 @@ static TriangleMesh create_mesh(const std::string& type_name, const BoundingBoxf
mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/torus.stl").c_str(), true, nullptr);
else if (type_name == "Rounded Rectangle")
mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/rounded_rectangle.stl").c_str(), true, nullptr);
//ZY3
else if (type_name == "QIDI")
mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/QIDI.stl").c_str(), true, nullptr);
else if (type_name == "3DBenchy")
mesh.ReadSTLFile((Slic3r::resources_dir() + "/model/3DBenchy.stl").c_str(), true, nullptr);
else if (type_name == "ksr FDMTest")