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update slic3r
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@@ -9,7 +9,7 @@
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namespace Slic3r {
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class ColorRGB;
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class ColorRGBA;
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class GLShaderProgram
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{
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friend class GLShadersManager;
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@@ -63,7 +63,7 @@ public:
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bool set_uniform(const char* name, const Vec3f& value) const;
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bool set_uniform(const char* name, const Vec3d& value) const;
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bool set_uniform(const char* name, const ColorRGB& value) const;
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bool set_uniform(const char *name, const ColorRGBA& value) const;
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// returns -1 if not found
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int get_attrib_location(const char* name) const;
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// returns -1 if not found
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