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QIDI TECH
2024-09-03 09:34:33 +08:00
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#ifndef SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_
#define SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_
#include "libslic3r/TriangleMesh.hpp"
namespace Slic3r{
// Decimates the model by collapsing short edges. It starts with very small edges and gradually increases the collapsible length,
// until the target triangle count is reached (the algorithm will certainly undershoot the target count, result will have less triangles than target count)
// The algorithm does not check for triangle flipping, disconnections, self intersections or any other degeneration that can appear during mesh processing.
void its_short_edge_collpase(indexed_triangle_set &mesh, size_t target_triangle_count);
}
#endif /* SRC_LIBSLIC3R_SHORTEDGECOLLAPSE_HPP_ */