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101
src/libslic3r/MeshBoolean.hpp
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101
src/libslic3r/MeshBoolean.hpp
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#ifndef libslic3r_MeshBoolean_hpp_
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#define libslic3r_MeshBoolean_hpp_
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#include <memory>
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#include <exception>
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#include <libslic3r/TriangleMesh.hpp>
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#include <Eigen/Geometry>
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namespace Slic3r {
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namespace MeshBoolean {
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using EigenMesh = std::pair<Eigen::MatrixXd, Eigen::MatrixXi>;
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TriangleMesh eigen_to_triangle_mesh(const EigenMesh &emesh);
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EigenMesh triangle_mesh_to_eigen(const TriangleMesh &mesh);
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void minus(EigenMesh &A, const EigenMesh &B);
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void self_union(EigenMesh &A);
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void minus(TriangleMesh& A, const TriangleMesh& B);
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void self_union(TriangleMesh& mesh);
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namespace cgal {
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struct CGALMesh;
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struct CGALMeshDeleter { void operator()(CGALMesh *ptr); };
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using CGALMeshPtr = std::unique_ptr<CGALMesh, CGALMeshDeleter>;
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CGALMeshPtr clone(const CGALMesh &m);
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void save_CGALMesh(const std::string& fname, const CGALMesh& cgal_mesh);
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CGALMeshPtr triangle_mesh_to_cgal(
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const std::vector<stl_vertex> &V,
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const std::vector<stl_triangle_vertex_indices> &F);
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inline CGALMeshPtr triangle_mesh_to_cgal(const indexed_triangle_set &M)
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{
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return triangle_mesh_to_cgal(M.vertices, M.indices);
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}
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inline CGALMeshPtr triangle_mesh_to_cgal(const TriangleMesh &M)
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{
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return triangle_mesh_to_cgal(M.its);
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}
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TriangleMesh cgal_to_triangle_mesh(const CGALMesh &cgalmesh);
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indexed_triangle_set cgal_to_indexed_triangle_set(const CGALMesh &cgalmesh);
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// Do boolean mesh difference with CGAL bypassing igl.
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void minus(TriangleMesh &A, const TriangleMesh &B);
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void plus(TriangleMesh &A, const TriangleMesh &B);
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void intersect(TriangleMesh &A, const TriangleMesh &B);
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void minus(indexed_triangle_set &A, const indexed_triangle_set &B);
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void plus(indexed_triangle_set &A, const indexed_triangle_set &B);
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void intersect(indexed_triangle_set &A, const indexed_triangle_set &B);
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void minus(CGALMesh &A, CGALMesh &B);
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void plus(CGALMesh &A, CGALMesh &B);
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void intersect(CGALMesh &A, CGALMesh &B);
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bool does_self_intersect(const TriangleMesh &mesh);
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bool does_self_intersect(const CGALMesh &mesh);
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//QDS
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std::vector<TriangleMesh> segment(const TriangleMesh& src, double smoothing_alpha = 0.5, int segment_number = 5);
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TriangleMesh merge(std::vector<TriangleMesh> meshes);
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bool does_bound_a_volume(const CGALMesh &mesh);
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bool empty(const CGALMesh &mesh);
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}
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namespace mcut {
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struct McutMesh;
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struct McutMeshDeleter
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{
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void operator()(McutMesh *ptr);
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};
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using McutMeshPtr = std::unique_ptr<McutMesh, McutMeshDeleter>;
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bool empty(const McutMesh &mesh);
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McutMeshPtr triangle_mesh_to_mcut(const indexed_triangle_set &M);
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TriangleMesh mcut_to_triangle_mesh(const McutMesh &mcutmesh);
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// do boolean and save result to srcMesh
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// return true if sucessful
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bool do_boolean_single(McutMesh& srcMesh, const McutMesh& cutMesh, const std::string& boolean_opts);
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// do boolean of mesh with multiple volumes and save result to srcMesh
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// Both srcMesh and cutMesh may have multiple volumes.
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void do_boolean(McutMesh &srcMesh, const McutMesh &cutMesh, const std::string &boolean_opts);
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// do boolean and convert result to TriangleMesh
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void make_boolean(const TriangleMesh &src_mesh, const TriangleMesh &cut_mesh, std::vector<TriangleMesh> &dst_mesh, const std::string &boolean_opts);
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} // namespace mcut
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} // namespace MeshBoolean
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} // namespace Slic3r
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#endif // libslic3r_MeshBoolean_hpp_
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