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QIDI TECH
2024-09-03 09:34:33 +08:00
parent 27f34aa3e8
commit 585146181b
5147 changed files with 1734881 additions and 0 deletions

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#version 110
const float EPSILON = 0.0001;
void main()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
// Values inside depth buffer for fragments of the contour of a selected area are offset
// by small epsilon to solve z-fighting between painted triangles and contour lines.
gl_FragDepth = gl_FragCoord.z - EPSILON;
}