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update src\libslic3r
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@@ -334,6 +334,7 @@ inline Vec3f its_face_normal(const indexed_triangle_set &its, const stl_triangle
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inline Vec3f its_face_normal(const indexed_triangle_set &its, const int face_idx)
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{ return its_face_normal(its, its.indices[face_idx]); }
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indexed_triangle_set its_make_xoy_center_rect(float width,float height,float depth =0.f);
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indexed_triangle_set its_make_cube(double x, double y, double z);
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indexed_triangle_set its_make_prism(float width, float length, float height);
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indexed_triangle_set its_make_cylinder(double r, double h, double fa=(2*PI/360));
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