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update resources
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12
resources/shaders/140/mainframe_composite.fs
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12
resources/shaders/140/mainframe_composite.fs
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#version 140
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uniform sampler2D u_sampler;
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in vec2 tex_coords;
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out vec4 frag_color;
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void main()
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{
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frag_color = texture(u_sampler, tex_coords);
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}
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