update resources

This commit is contained in:
QIDI TECH
2025-05-05 14:58:54 +08:00
parent 524bd808f3
commit 3fe258372a
566 changed files with 7708 additions and 5046 deletions

View File

@@ -0,0 +1,11 @@
#version 110
const float EPSILON = 0.0001;
void main()
{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
// Values inside depth buffer for fragments of the contour of a selected area are offset
// by small epsilon to solve z-fighting between painted triangles and contour lines.
gl_FragDepth = gl_FragCoord.z - EPSILON;
}