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update resources
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10
resources/shaders/110/mainframe_composite.fs
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10
resources/shaders/110/mainframe_composite.fs
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@@ -0,0 +1,10 @@
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#version 110
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uniform sampler2D u_sampler;
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varying vec2 tex_coords;
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void main()
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{
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gl_FragColor = texture2D(u_sampler, tex_coords);
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}
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