Files
QIDIStudio/resources/shaders/140/thumbnail.fs

24 lines
459 B
Forth
Raw Normal View History

2025-05-05 14:58:54 +08:00
#version 140
2024-09-03 09:34:33 +08:00
uniform bool ban_light;
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
2025-05-05 14:58:54 +08:00
in vec2 intensity;
2024-09-03 09:34:33 +08:00
//varying float drop;
2025-05-05 14:58:54 +08:00
in vec4 world_pos;
out vec4 frag_color;
2024-09-03 09:34:33 +08:00
void main()
{
if (world_pos.z < 0.0)
discard;
if(ban_light){
2025-05-05 14:58:54 +08:00
frag_color = uniform_color;
2024-09-03 09:34:33 +08:00
} else{
2025-05-05 14:58:54 +08:00
frag_color = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
2024-09-03 09:34:33 +08:00
}
}