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QIDIStudio/resources/shaders/110/imgui.fs

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2025-05-05 14:58:54 +08:00
#version 110
uniform sampler2D Texture;
varying vec2 Frag_UV;
varying vec4 color;
void main()
{
gl_FragColor = color * texture2D(Texture, Frag_UV.st);
}