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QIDISlicer/src/libslic3r/GCode/Wipe.cpp

282 lines
13 KiB
C++

#include "Wipe.hpp"
#include "../GCode.hpp"
#include <string_view>
#include <Eigen/Geometry>
using namespace std::string_view_literals;
namespace Slic3r::GCode {
void Wipe::init(const PrintConfig &config, const std::vector<unsigned int> &extruders)
{
this->reset_path();
// Calculate maximum wipe length to accumulate by the wipe cache.
// Paths longer than wipe_xy should never be needed for the wipe move.
double wipe_xy = 0;
const bool multimaterial = extruders.size() > 1;
for (auto id : extruders)
if (config.wipe.get_at(id)) {
// Wipe length to extrusion ratio.
const double xy_to_e = this->calc_xy_to_e_ratio(config, id);
wipe_xy = std::max(wipe_xy, xy_to_e * config.retract_length.get_at(id));
if (multimaterial)
wipe_xy = std::max(wipe_xy, xy_to_e * config.retract_length_toolchange.get_at(id));
}
if (wipe_xy == 0)
this->disable();
else
this->enable(wipe_xy);
}
void Wipe::set_path(SmoothPath &&path, bool reversed)
{
this->reset_path();
if (this->enabled() && ! path.empty()) {
if (reversed) {
m_path = std::move(path.back().path);
Geometry::ArcWelder::reverse(m_path);
int64_t len = Geometry::ArcWelder::estimate_path_length(m_path);
for (auto it = std::next(path.rbegin()); len < m_wipe_len_max && it != path.rend(); ++ it) {
if (it->path_attributes.role.is_bridge())
break; // Do not perform a wipe on bridges.
assert(it->path.size() >= 2);
assert(m_path.back().point == it->path.back().point);
if (m_path.back().point != it->path.back().point)
// ExtrusionMultiPath is interrupted in some place. This should not really happen.
break;
len += Geometry::ArcWelder::estimate_path_length(it->path);
m_path.insert(m_path.end(), it->path.rbegin() + 1, it->path.rend());
}
} else {
m_path = std::move(path.front().path);
int64_t len = Geometry::ArcWelder::estimate_path_length(m_path);
for (auto it = std::next(path.begin()); len < m_wipe_len_max && it != path.end(); ++ it) {
if (it->path_attributes.role.is_bridge())
break; // Do not perform a wipe on bridges.
assert(it->path.size() >= 2);
assert(m_path.back().point == it->path.front().point);
if (m_path.back().point != it->path.front().point)
// ExtrusionMultiPath is interrupted in some place. This should not really happen.
break;
len += Geometry::ArcWelder::estimate_path_length(it->path);
m_path.insert(m_path.end(), it->path.begin() + 1, it->path.end());
}
}
}
assert(m_path.empty() || m_path.size() > 1);
}
std::string Wipe::wipe(GCodeGenerator &gcodegen, bool toolchange)
{
std::string gcode;
const Extruder &extruder = *gcodegen.writer().extruder();
static constexpr const std::string_view wipe_retract_comment = "wipe and retract"sv;
// Remaining quantized retraction length.
//w15
if (double retract_length = extruder.retract_to_go(toolchange ? extruder.retract_length_toolchange() * 0.95 : extruder.retract_length()) * 0.95;
retract_length > 0 && this->has_path()) {
// Delayed emitting of a wipe start tag.
bool wiped = false;
const double wipe_speed = this->calc_wipe_speed(gcodegen.writer().config);
auto start_wipe = [&wiped, &gcode, &gcodegen, wipe_speed](){
if (! wiped) {
wiped = true;
gcode += ";" + GCodeProcessor::reserved_tag(GCodeProcessor::ETags::Wipe_Start) + "\n";
gcode += gcodegen.writer().set_speed(wipe_speed * 60, {}, gcodegen.enable_cooling_markers() ? ";_WIPE"sv : ""sv);
}
};
const double xy_to_e = this->calc_xy_to_e_ratio(gcodegen.writer().config, extruder.id());
//w15
const double wipe_dist_max = gcodegen.writer().config.wipe_distance.get_at(extruder.id());
double wipe_dist = 0;
auto wipe_linear = [&gcode, &gcodegen, &retract_length, xy_to_e, wipe_dist_max, &wipe_dist,extruder](const Vec2d &prev_quantized, Vec2d &p) {
Vec2d p_quantized = GCodeFormatter::quantize(p);
if (p_quantized == prev_quantized) {
p = p_quantized;
return false;
}
double segment_length = (p_quantized - prev_quantized).norm();
// Quantize E axis as it is to be extruded as a whole segment.
// w15
double dE = retract_length * segment_length / wipe_dist_max;
bool done = false;
if (dE > retract_length - EPSILON) {
if (dE > retract_length + EPSILON)
// Shorten the segment.
p = GCodeFormatter::quantize(Vec2d(prev_quantized + (p - prev_quantized) * (retract_length / dE)));
else
p = p_quantized;
dE = retract_length;
done = true;
} else
p = p_quantized;
//w15
wipe_dist += segment_length;
if (wipe_dist >= wipe_dist_max) {
Vec2d direction = (p - prev_quantized).normalized();
p = prev_quantized + direction * abs(wipe_dist - segment_length - wipe_dist_max);
dE = retract_length;
}
gcode += gcodegen.writer().extrude_to_xy(p, -dE, wipe_retract_comment);
retract_length -= dE;
return done;
};
//w15
auto wipe_arc = [&gcode, &gcodegen, &retract_length, xy_to_e, &wipe_linear,wipe_dist_max,&wipe_dist,extruder](
const Vec2d &prev_quantized, Vec2d &p, double radius_in, const bool ccw) {
Vec2d p_quantized = GCodeFormatter::quantize(p);
if (p_quantized == prev_quantized) {
p = p_quantized;
return false;
}
// Use the exact radius for calculating the IJ values, no quantization.
double radius = radius_in;
if (radius == 0)
// Degenerated arc after quantization. Process it as if it was a line segment.
return wipe_linear(prev_quantized, p);
Vec2d center = Geometry::ArcWelder::arc_center(prev_quantized.cast<double>(), p_quantized.cast<double>(), double(radius), ccw);
float angle = Geometry::ArcWelder::arc_angle(prev_quantized.cast<double>(), p_quantized.cast<double>(), double(radius));
assert(angle > 0);
double segment_length = angle * std::abs(radius);
wipe_dist += segment_length;
if (wipe_dist > wipe_dist_max) {
angle = angle * (wipe_dist_max - wipe_dist + segment_length) / segment_length;
segment_length = wipe_dist_max - wipe_dist + segment_length;
}
double dE = GCodeFormatter::quantize_e(xy_to_e * segment_length);
dE = retract_length * segment_length / wipe_dist_max;
bool done = false;
if (dE > retract_length - EPSILON) {
if (dE > retract_length + EPSILON) {
// Shorten the segment. Recalculate the arc from the unquantized end coordinate.
center = Geometry::ArcWelder::arc_center(prev_quantized.cast<double>(), p.cast<double>(), double(radius), ccw);
angle = Geometry::ArcWelder::arc_angle(prev_quantized.cast<double>(), p.cast<double>(), double(radius));
segment_length = angle * std::abs(radius);
//w15
dE = retract_length* segment_length / wipe_dist_max ;
p = GCodeFormatter::quantize(
Vec2d(center + Eigen::Rotation2D((ccw ? angle : -angle) * (retract_length / dE)) * (prev_quantized - center)));
} else
p = p_quantized;
//dE = retract_length;
done = true;
} else
p = p_quantized;
assert(dE > 0);
{
// Calculate quantized IJ circle center offset.
Vec2d ij = GCodeFormatter::quantize(Vec2d(center - prev_quantized));
if (ij == Vec2d::Zero())
// Degenerated arc after quantization. Process it as if it was a line segment.
return wipe_linear(prev_quantized, p);
// The arc is valid.
gcode += gcodegen.writer().extrude_to_xy_G2G3IJ(
p, ij, ccw, -dE, wipe_retract_comment);
}
retract_length -= dE;
return done;
};
// Start with the current position, which may be different from the wipe path start in case of loop clipping.
Vec2d prev = gcodegen.point_to_gcode_quantized(gcodegen.last_pos());
auto it = this->path().begin();
Vec2d p = gcodegen.point_to_gcode(it->point + m_offset);
++ it;
bool done = false;
if (p != prev) {
start_wipe();
done = wipe_linear(prev, p);
}
if (! done) {
prev = p;
auto end = this->path().end();
for (; it != end && ! done; ++ it) {
//w15
if (wipe_dist >= wipe_dist_max)
break;
p = gcodegen.point_to_gcode(it->point + m_offset);
if (p != prev) {
start_wipe();
if (it->linear() ?
wipe_linear(prev, p) :
wipe_arc(prev, p, unscaled<double>(it->radius), it->ccw()))
break;
prev = p;
}
}
}
if (wiped) {
// add tag for processor
assert(p == GCodeFormatter::quantize(p));
gcode += ";" + GCodeProcessor::reserved_tag(GCodeProcessor::ETags::Wipe_End) + "\n";
gcodegen.set_last_pos(gcodegen.gcode_to_point(p));
}
}
// Prevent wiping again on the same path.
this->reset_path();
return gcode;
}
// Make a little move inwards before leaving loop after path was extruded,
// thus the current extruder position is at the end of a path and the path
// may not be closed in case the loop was clipped to hide a seam.
std::optional<Point> wipe_hide_seam(const SmoothPath &path, bool is_hole, double wipe_length)
{
assert(! path.empty());
assert(path.front().path.size() >= 2);
assert(path.back().path.size() >= 2);
// Heuristics for estimating whether there is a chance that the wipe move will fit inside a small perimeter
// or that the wipe move direction could be calculated with reasonable accuracy.
if (longer_than(path, 2.5 * wipe_length)) {
// The print head will be moved away from path end inside the island.
Point p_current = path.back().path.back().point;
Point p_next = path.front().path.front().point;
Point p_prev;
{
// Is the seam hiding gap large enough already?
double l = wipe_length - (p_next - p_current).cast<double>().norm();
if (l > 0) {
// Not yet.
std::optional<Point> n = sample_path_point_at_distance_from_start(path, l);
assert(n);
if (! n)
// Wipe move cannot be calculated, the loop is not long enough. This should not happen due to the longer_than() test above.
return {};
}
if (std::optional<Point> p = sample_path_point_at_distance_from_end(path, wipe_length); p)
p_prev = *p;
else
// Wipe move cannot be calculated, the loop is not long enough. This should not happen due to the longer_than() test above.
return {};
}
// Detect angle between last and first segment.
// The side depends on the original winding order of the polygon (left for contours, right for holes).
double angle_inside = angle(p_next - p_current, p_prev - p_current);
assert(angle_inside >= -M_PI && angle_inside <= M_PI);
// 3rd of this angle will be taken, thus make the angle monotonic before interpolation.
if (is_hole) {
if (angle_inside > 0)
angle_inside -= 2.0 * M_PI;
} else {
if (angle_inside < 0)
angle_inside += 2.0 * M_PI;
}
// Rotate the forward segment inside by 1/3 of the wedge angle.
auto v_rotated = Eigen::Rotation2D(angle_inside) * (p_next - p_current).cast<double>().normalized();
return std::make_optional<Point>(p_current + (v_rotated * wipe_length).cast<coord_t>());
}
return {};
}
} // namespace Slic3r::GCode