Files
QIDISlicer/resources/shaders/140/imgui.fs
2023-06-10 10:14:12 +08:00

13 lines
172 B
GLSL

#version 140
uniform sampler2D Texture;
in vec2 Frag_UV;
in vec4 Frag_Color;
out vec4 out_color;
void main()
{
out_color = Frag_Color * texture(Texture, Frag_UV.st);
}