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https://github.com/QIDITECH/QIDISlicer.git
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984 lines
35 KiB
C++
984 lines
35 KiB
C++
#include "DefaultSupportTree.hpp"
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#include <libslic3r/Optimize/NLoptOptimizer.hpp>
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#include <libslic3r/SLA/Clustering.hpp>
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#include <libslic3r/MeshNormals.hpp>
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#include <libslic3r/Execution/ExecutionTBB.hpp>
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namespace Slic3r { namespace sla {
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using Slic3r::opt::initvals;
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using Slic3r::opt::bounds;
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using Slic3r::opt::StopCriteria;
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using Slic3r::opt::Optimizer;
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using Slic3r::opt::AlgNLoptSubplex;
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using Slic3r::opt::AlgNLoptGenetic;
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DefaultSupportTree::DefaultSupportTree(SupportTreeBuilder & builder,
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const SupportableMesh &sm)
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: m_sm(sm)
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, m_support_nmls(sm.pts.size(), 3)
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, m_builder(builder)
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, m_points(sm.pts.size(), 3)
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, m_thr(builder.ctl().cancelfn)
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{
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// Prepare the support points in Eigen/IGL format as well, we will use
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// it mostly in this form.
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long i = 0;
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for (const SupportPoint &sp : m_sm.pts) {
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m_points.row(i).x() = double(sp.pos.x());
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m_points.row(i).y() = double(sp.pos.y());
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m_points.row(i).z() = double(sp.pos.z());
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++i;
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}
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}
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bool DefaultSupportTree::execute(SupportTreeBuilder &builder,
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const SupportableMesh &sm)
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{
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if(sm.pts.empty()) return false;
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DefaultSupportTree alg(builder, sm);
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// Let's define the individual steps of the processing. We can experiment
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// later with the ordering and the dependencies between them.
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enum Steps {
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BEGIN,
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PINHEADS,
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CLASSIFY,
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ROUTING_GROUND,
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ROUTING_NONGROUND,
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CASCADE_PILLARS,
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MERGE_RESULT,
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DONE,
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ABORT,
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NUM_STEPS
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//...
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};
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// Collect the algorithm steps into a nice sequence
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std::array<std::function<void()>, NUM_STEPS> program = {
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[] () {
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// Begin...
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// Potentially clear up the shared data (not needed for now)
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},
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std::bind(&DefaultSupportTree::add_pinheads, &alg),
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std::bind(&DefaultSupportTree::classify, &alg),
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std::bind(&DefaultSupportTree::routing_to_ground, &alg),
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std::bind(&DefaultSupportTree::routing_to_model, &alg),
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std::bind(&DefaultSupportTree::interconnect_pillars, &alg),
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std::bind(&DefaultSupportTree::merge_result, &alg),
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[] () {
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// Done
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},
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[] () {
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// Abort
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}
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};
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Steps pc = BEGIN;
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if(sm.cfg.ground_facing_only) {
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program[ROUTING_NONGROUND] = []() {
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BOOST_LOG_TRIVIAL(info)
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<< "Skipping model-facing supports as requested.";
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};
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}
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// Let's define a simple automaton that will run our program.
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auto progress = [&builder, &pc] () {
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static const std::array<std::string, NUM_STEPS> stepstr {
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"Starting",
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"Generate pinheads",
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"Classification",
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"Routing to ground",
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"Routing supports to model surface",
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"Interconnecting pillars",
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"Merging support mesh",
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"Done",
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"Abort"
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};
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static const std::array<unsigned, NUM_STEPS> stepstate {
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0,
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30,
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50,
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60,
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70,
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80,
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99,
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100,
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0
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};
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if(builder.ctl().stopcondition()) pc = ABORT;
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switch(pc) {
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case BEGIN: pc = PINHEADS; break;
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case PINHEADS: pc = CLASSIFY; break;
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case CLASSIFY: pc = ROUTING_GROUND; break;
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case ROUTING_GROUND: pc = ROUTING_NONGROUND; break;
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case ROUTING_NONGROUND: pc = CASCADE_PILLARS; break;
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case CASCADE_PILLARS: pc = MERGE_RESULT; break;
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case MERGE_RESULT: pc = DONE; break;
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case DONE:
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case ABORT: break;
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default: ;
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}
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builder.ctl().statuscb(stepstate[pc], stepstr[pc]);
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};
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// Just here we run the computation...
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while(pc < DONE) {
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progress();
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program[pc]();
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}
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return pc == ABORT;
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}
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AABBMesh::hit_result DefaultSupportTree::pinhead_mesh_intersect(
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const Vec3d &s,
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const Vec3d &dir,
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double r_pin,
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double r_back,
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double width,
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double sd)
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{
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return sla::pinhead_mesh_hit(suptree_ex_policy, m_sm.emesh, s, dir, r_pin, r_back, width, sd);
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}
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AABBMesh::hit_result DefaultSupportTree::bridge_mesh_intersect(
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const Vec3d &src, const Vec3d &dir, double r, double sd)
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{
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return sla::beam_mesh_hit(suptree_ex_policy, m_sm.emesh, {src, dir, r}, sd);
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}
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bool DefaultSupportTree::interconnect(const Pillar &pillar,
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const Pillar &nextpillar)
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{
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// We need to get the starting point of the zig-zag pattern. We have to
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// be aware that the two head junctions are at different heights. We
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// may start from the lowest junction and call it a day but this
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// strategy would leave unconnected a lot of pillar duos where the
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// shorter pillar is too short to start a new bridge but the taller
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// pillar could still be bridged with the shorter one.
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bool was_connected = false;
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Vec3d supper = pillar.startpoint();
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Vec3d slower = nextpillar.startpoint();
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Vec3d eupper = pillar.endpoint();
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Vec3d elower = nextpillar.endpoint();
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double zmin = ground_level(m_sm) + m_sm.cfg.base_height_mm;
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eupper.z() = std::max(eupper.z(), zmin);
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elower.z() = std::max(elower.z(), zmin);
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// The usable length of both pillars should be positive
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if(slower.z() - elower.z() < 0) return false;
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if(supper.z() - eupper.z() < 0) return false;
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double pillar_dist = distance(Vec2d{slower.x(), slower.y()},
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Vec2d{supper.x(), supper.y()});
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double bridge_distance = pillar_dist / std::cos(-m_sm.cfg.bridge_slope);
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double zstep = pillar_dist * std::tan(-m_sm.cfg.bridge_slope);
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if(pillar_dist < 2 * m_sm.cfg.head_back_radius_mm ||
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pillar_dist > m_sm.cfg.max_pillar_link_distance_mm) return false;
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if(supper.z() < slower.z()) supper.swap(slower);
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if(eupper.z() < elower.z()) eupper.swap(elower);
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double startz = 0, endz = 0;
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startz = slower.z() - zstep < supper.z() ? slower.z() - zstep : slower.z();
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endz = eupper.z() + zstep > elower.z() ? eupper.z() + zstep : eupper.z();
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if(slower.z() - eupper.z() < std::abs(zstep)) {
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// no space for even one cross
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// Get max available space
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startz = std::min(supper.z(), slower.z() - zstep);
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endz = std::max(eupper.z() + zstep, elower.z());
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// Align to center
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double available_dist = (startz - endz);
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double rounds = std::floor(available_dist / std::abs(zstep));
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startz -= 0.5 * (available_dist - rounds * std::abs(zstep));
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}
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auto pcm = m_sm.cfg.pillar_connection_mode;
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bool docrosses =
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pcm == PillarConnectionMode::cross ||
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(pcm == PillarConnectionMode::dynamic &&
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pillar_dist > 2*m_sm.cfg.base_radius_mm);
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// 'sj' means starting junction, 'ej' is the end junction of a bridge.
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// They will be swapped in every iteration thus the zig-zag pattern.
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// According to a config parameter, a second bridge may be added which
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// results in a cross connection between the pillars.
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Vec3d sj = supper, ej = slower; sj.z() = startz; ej.z() = sj.z() + zstep;
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// TODO: This is a workaround to not have a faulty last bridge
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while(ej.z() >= eupper.z() /*endz*/) {
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if(bridge_mesh_distance(sj, dirv(sj, ej), pillar.r_start) >= bridge_distance)
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{
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m_builder.add_crossbridge(sj, ej, pillar.r_start);
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was_connected = true;
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}
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// double bridging: (crosses)
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if(docrosses) {
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Vec3d sjback(ej.x(), ej.y(), sj.z());
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Vec3d ejback(sj.x(), sj.y(), ej.z());
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if (sjback.z() <= slower.z() && ejback.z() >= eupper.z() &&
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bridge_mesh_distance(sjback, dirv(sjback, ejback),
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pillar.r_start) >= bridge_distance) {
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// need to check collision for the cross stick
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m_builder.add_crossbridge(sjback, ejback, pillar.r_start);
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was_connected = true;
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}
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}
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sj.swap(ej);
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ej.z() = sj.z() + zstep;
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}
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return was_connected;
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}
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bool DefaultSupportTree::connect_to_nearpillar(const Head &head,
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long nearpillar_id)
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{
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auto nearpillar = [this, nearpillar_id]() -> const Pillar& {
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return m_builder.pillar(nearpillar_id);
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};
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if (m_builder.bridgecount(nearpillar()) > m_sm.cfg.max_bridges_on_pillar)
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return false;
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Vec3d headjp = head.junction_point();
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Vec3d nearjp_u = nearpillar().startpoint();
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Vec3d nearjp_l = nearpillar().endpoint();
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double r = head.r_back_mm;
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double d2d = distance(to_2d(headjp), to_2d(nearjp_u));
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double d3d = distance(headjp, nearjp_u);
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double hdiff = nearjp_u.z() - headjp.z();
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double slope = std::atan2(hdiff, d2d);
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Vec3d bridgestart = headjp;
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Vec3d bridgeend = nearjp_u;
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double max_len = r * m_sm.cfg.max_bridge_length_mm / m_sm.cfg.head_back_radius_mm;
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double max_slope = m_sm.cfg.bridge_slope;
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double zdiff = 0.0;
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// check the default situation if feasible for a bridge
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if(d3d > max_len || slope > -max_slope) {
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// not feasible to connect the two head junctions. We have to search
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// for a suitable touch point.
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double Zdown = headjp.z() + d2d * std::tan(-max_slope);
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Vec3d touchjp = bridgeend; touchjp.z() = Zdown;
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double D = distance(headjp, touchjp);
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zdiff = Zdown - nearjp_u.z();
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if(zdiff > 0) {
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Zdown -= zdiff;
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bridgestart.z() -= zdiff;
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touchjp.z() = Zdown;
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double t = bridge_mesh_distance(headjp, DOWN, r);
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// We can't insert a pillar under the source head to connect
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// with the nearby pillar's starting junction
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if(t < zdiff) return false;
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}
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if(Zdown <= nearjp_u.z() && Zdown >= nearjp_l.z() && D < max_len)
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bridgeend.z() = Zdown;
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else
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return false;
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}
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// There will be a minimum distance from the ground where the
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// bridge is allowed to connect. This is an empiric value.
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double minz = ground_level(m_sm) + 4 * head.r_back_mm;
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if(bridgeend.z() < minz) return false;
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double t = bridge_mesh_distance(bridgestart, dirv(bridgestart, bridgeend), r);
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// Cannot insert the bridge. (further search might not worth the hassle)
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if(t < distance(bridgestart, bridgeend)) return false;
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std::lock_guard lk(m_bridge_mutex);
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if (m_builder.bridgecount(nearpillar()) < m_sm.cfg.max_bridges_on_pillar) {
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// A partial pillar is needed under the starting head.
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if(zdiff > 0) {
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m_builder.add_pillar(head.id, headjp.z() - bridgestart.z());
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m_builder.add_junction(bridgestart, r);
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m_builder.add_bridge(bridgestart, bridgeend, r);
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} else {
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m_builder.add_bridge(head.id, bridgeend);
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}
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m_builder.increment_bridges(nearpillar());
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} else return false;
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return true;
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}
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bool DefaultSupportTree::create_ground_pillar(const Junction &hjp,
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const Vec3d &sourcedir,
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long head_id)
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{
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auto [ret, pillar_id] = sla::create_ground_pillar(suptree_ex_policy,
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m_builder,
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m_sm,
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hjp.pos,
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sourcedir,
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hjp.r,
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hjp.r,
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head_id);
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if (pillar_id >= 0) // Save the pillar endpoint in the spatial index
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m_pillar_index.guarded_insert(m_builder.pillar(pillar_id).endpt,
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unsigned(pillar_id));
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return ret;
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}
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void DefaultSupportTree::add_pinheads()
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{
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// The minimum distance for two support points to remain valid.
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const double /*constexpr*/ D_SP = 0.1;
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// Get the points that are too close to each other and keep only the
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// first one
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auto aliases = cluster(m_points, D_SP, 2);
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PtIndices filtered_indices;
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filtered_indices.reserve(aliases.size());
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m_iheads.reserve(aliases.size());
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for(auto& a : aliases) {
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// Here we keep only the front point of the cluster.
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filtered_indices.emplace_back(a.front());
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}
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// calculate the normals to the triangles for filtered points
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auto nmls = normals(suptree_ex_policy, m_points, m_sm.emesh,
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m_sm.cfg.head_front_radius_mm, m_thr,
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filtered_indices);
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// Not all of the support points have to be a valid position for
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// support creation. The angle may be inappropriate or there may
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// not be enough space for the pinhead. Filtering is applied for
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// these reasons.
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auto heads = reserve_vector<Head>(m_sm.pts.size());
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for (const SupportPoint &sp : m_sm.pts) {
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m_thr();
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heads.emplace_back(
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NaNd,
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sp.head_front_radius,
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0.,
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m_sm.cfg.head_penetration_mm,
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Vec3d::Zero(), // dir
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sp.pos.cast<double>() // displacement
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);
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}
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std::function<void(unsigned, size_t, double)> filterfn;
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filterfn = [this, &nmls, &heads, &filterfn](unsigned fidx, size_t i, double back_r) {
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m_thr();
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Vec3d n = nmls.row(Eigen::Index(i));
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// for all normals we generate the spherical coordinates and
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// saturate the polar angle to 45 degrees from the bottom then
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// convert back to standard coordinates to get the new normal.
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// Then we just create a quaternion from the two normals
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// (Quaternion::FromTwoVectors) and apply the rotation to the
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// arrow head.
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auto [polar, azimuth] = dir_to_spheric(n);
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// skip if the tilt is not sane
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if (polar < PI - m_sm.cfg.normal_cutoff_angle) return;
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// We saturate the polar angle to 3pi/4
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polar = std::max(polar, PI - m_sm.cfg.bridge_slope);
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// save the head (pinpoint) position
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Vec3d hp = m_points.row(fidx);
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double lmin = m_sm.cfg.head_width_mm, lmax = lmin;
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if (back_r < m_sm.cfg.head_back_radius_mm) {
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lmin = 0., lmax = m_sm.cfg.head_penetration_mm;
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}
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// The distance needed for a pinhead to not collide with model.
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double w = lmin + 2 * back_r + 2 * m_sm.cfg.head_front_radius_mm -
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m_sm.cfg.head_penetration_mm;
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double pin_r = double(m_sm.pts[fidx].head_front_radius);
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// Reassemble the now corrected normal
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auto nn = spheric_to_dir(polar, azimuth).normalized();
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// check available distance
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AABBMesh::hit_result t = pinhead_mesh_intersect(hp, nn, pin_r, back_r, w);
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if (t.distance() < w) {
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// Let's try to optimize this angle, there might be a
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// viable normal that doesn't collide with the model
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// geometry and its very close to the default.
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Optimizer<AlgNLoptGenetic> solver(get_criteria(m_sm.cfg));
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solver.seed(0); // we want deterministic behavior
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auto oresult = solver.to_max().optimize(
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[this, pin_r, back_r, hp](const opt::Input<3> &input)
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{
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auto &[plr, azm, l] = input;
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auto dir = spheric_to_dir(plr, azm).normalized();
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return pinhead_mesh_intersect(
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hp, dir, pin_r, back_r, l).distance();
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},
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initvals({polar, azimuth, (lmin + lmax) / 2.}), // start with what we have
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bounds({
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{PI - m_sm.cfg.bridge_slope, PI}, // Must not exceed the slope limit
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{-PI, PI}, // azimuth can be a full search
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{lmin, lmax}
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}));
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if(oresult.score > w) {
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polar = std::get<0>(oresult.optimum);
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azimuth = std::get<1>(oresult.optimum);
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nn = spheric_to_dir(polar, azimuth).normalized();
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lmin = std::get<2>(oresult.optimum);
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t = AABBMesh::hit_result(oresult.score);
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}
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}
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if (t.distance() > w && hp.z() + w * nn.z() >= ground_level(m_sm)) {
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Head &h = heads[fidx];
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h.id = fidx;
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h.dir = nn;
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h.width_mm = lmin;
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h.r_back_mm = back_r;
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} else if (back_r > m_sm.cfg.head_fallback_radius_mm) {
|
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filterfn(fidx, i, m_sm.cfg.head_fallback_radius_mm);
|
|
}
|
|
};
|
|
|
|
execution::for_each(
|
|
suptree_ex_policy, size_t(0), filtered_indices.size(),
|
|
[this, &filterfn, &filtered_indices](size_t i) {
|
|
filterfn(filtered_indices[i], i, m_sm.cfg.head_back_radius_mm);
|
|
},
|
|
execution::max_concurrency(suptree_ex_policy));
|
|
|
|
for (size_t i = 0; i < heads.size(); ++i)
|
|
if (heads[i].is_valid()) {
|
|
m_builder.add_head(i, heads[i]);
|
|
m_iheads.emplace_back(i);
|
|
}
|
|
|
|
m_thr();
|
|
}
|
|
|
|
void DefaultSupportTree::classify()
|
|
{
|
|
// We should first get the heads that reach the ground directly
|
|
PtIndices ground_head_indices;
|
|
ground_head_indices.reserve(m_iheads.size());
|
|
m_iheads_onmodel.reserve(m_iheads.size());
|
|
|
|
// First we decide which heads reach the ground and can be full
|
|
// pillars and which shall be connected to the model surface (or
|
|
// search a suitable path around the surface that leads to the
|
|
// ground -- TODO)
|
|
for(unsigned i : m_iheads) {
|
|
m_thr();
|
|
|
|
Head &head = m_builder.head(i);
|
|
double r = head.r_back_mm;
|
|
Vec3d headjp = head.junction_point();
|
|
|
|
// collision check
|
|
auto hit = bridge_mesh_intersect(headjp, DOWN, r);
|
|
|
|
if(std::isinf(hit.distance())) ground_head_indices.emplace_back(i);
|
|
else if(m_sm.cfg.ground_facing_only) head.invalidate();
|
|
else m_iheads_onmodel.emplace_back(i);
|
|
|
|
m_head_to_ground_scans[i] = hit;
|
|
}
|
|
|
|
// We want to search for clusters of points that are far enough
|
|
// from each other in the XY plane to not cross their pillar bases
|
|
// These clusters of support points will join in one pillar,
|
|
// possibly in their centroid support point.
|
|
|
|
auto pointfn = [this](unsigned i) {
|
|
return m_builder.head(i).junction_point();
|
|
};
|
|
|
|
auto predicate = [this](const PointIndexEl &e1,
|
|
const PointIndexEl &e2) {
|
|
double d2d = distance(to_2d(e1.first), to_2d(e2.first));
|
|
double d3d = distance(e1.first, e2.first);
|
|
return d2d < 2 * m_sm.cfg.base_radius_mm
|
|
&& d3d < m_sm.cfg.max_bridge_length_mm;
|
|
};
|
|
|
|
m_pillar_clusters = cluster(ground_head_indices, pointfn, predicate,
|
|
m_sm.cfg.max_bridges_on_pillar);
|
|
}
|
|
|
|
void DefaultSupportTree::routing_to_ground()
|
|
{
|
|
ClusterEl cl_centroids;
|
|
cl_centroids.reserve(m_pillar_clusters.size());
|
|
|
|
for (auto &cl : m_pillar_clusters) {
|
|
m_thr();
|
|
|
|
// place all the centroid head positions into the index. We
|
|
// will query for alternative pillar positions. If a sidehead
|
|
// cannot connect to the cluster centroid, we have to search
|
|
// for another head with a full pillar. Also when there are two
|
|
// elements in the cluster, the centroid is arbitrary and the
|
|
// sidehead is allowed to connect to a nearby pillar to
|
|
// increase structural stability.
|
|
|
|
if (cl.empty()) continue;
|
|
|
|
// get the current cluster centroid
|
|
auto & thr = m_thr;
|
|
const auto &points = m_points;
|
|
|
|
long lcid = cluster_centroid(
|
|
cl, [&points](size_t idx) { return points.row(long(idx)); },
|
|
[thr](const Vec3d &p1, const Vec3d &p2) {
|
|
thr();
|
|
return distance(Vec2d(p1.x(), p1.y()), Vec2d(p2.x(), p2.y()));
|
|
});
|
|
|
|
assert(lcid >= 0);
|
|
unsigned hid = cl[size_t(lcid)]; // Head ID
|
|
|
|
cl_centroids.emplace_back(hid);
|
|
|
|
Head &h = m_builder.head(hid);
|
|
|
|
if (!create_ground_pillar(h.junction(), h.dir, h.id)) {
|
|
BOOST_LOG_TRIVIAL(warning)
|
|
<< "Pillar cannot be created for support point id: " << hid;
|
|
m_iheads_onmodel.emplace_back(h.id);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// now we will go through the clusters ones again and connect the
|
|
// sidepoints with the cluster centroid (which is a ground pillar)
|
|
// or a nearby pillar if the centroid is unreachable.
|
|
size_t ci = 0;
|
|
for (const std::vector<unsigned> &cl : m_pillar_clusters) {
|
|
m_thr();
|
|
|
|
auto cidx = cl_centroids[ci++];
|
|
|
|
auto q = m_pillar_index.query(m_builder.head(cidx).junction_point(), 1);
|
|
if (!q.empty()) {
|
|
long centerpillarID = q.front().second;
|
|
for (auto c : cl) {
|
|
m_thr();
|
|
if (c == cidx) continue;
|
|
|
|
auto &sidehead = m_builder.head(c);
|
|
|
|
if (!connect_to_nearpillar(sidehead, centerpillarID) &&
|
|
!search_pillar_and_connect(sidehead)) {
|
|
// Vec3d pend = Vec3d{pstart.x(), pstart.y(), gndlvl};
|
|
// Could not find a pillar, create one
|
|
create_ground_pillar(sidehead.junction(), sidehead.dir, sidehead.id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DefaultSupportTree::connect_to_ground(Head &head)
|
|
{
|
|
auto [ret, pillar_id] = sla::search_ground_route(suptree_ex_policy,
|
|
m_builder, m_sm,
|
|
{head.junction_point(),
|
|
head.r_back_mm},
|
|
head.r_back_mm,
|
|
head.dir);
|
|
|
|
if (pillar_id >= 0) {
|
|
// Save the pillar endpoint in the spatial index
|
|
m_pillar_index.guarded_insert(m_builder.pillar(pillar_id).endpt,
|
|
unsigned(pillar_id));
|
|
|
|
head.pillar_id = pillar_id;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool DefaultSupportTree::connect_to_model_body(Head &head)
|
|
{
|
|
if (head.id <= SupportTreeNode::ID_UNSET) return false;
|
|
|
|
auto it = m_head_to_ground_scans.find(unsigned(head.id));
|
|
if (it == m_head_to_ground_scans.end()) return false;
|
|
|
|
auto &hit = it->second;
|
|
|
|
if (!hit.is_hit()) {
|
|
// TODO scan for potential anchor points on model surface
|
|
return false;
|
|
}
|
|
|
|
Vec3d hjp = head.junction_point();
|
|
double zangle = std::asin(hit.direction().z());
|
|
zangle = std::max(zangle, PI/4);
|
|
double h = std::sin(zangle) * head.fullwidth();
|
|
|
|
// The width of the tail head that we would like to have...
|
|
h = std::min(hit.distance() - head.r_back_mm, h);
|
|
|
|
// If this is a mini pillar dont bother with the tail width, can be 0.
|
|
if (head.r_back_mm < m_sm.cfg.head_back_radius_mm) h = std::max(h, 0.);
|
|
else if (h <= 0.) return false;
|
|
|
|
Vec3d endp{hjp.x(), hjp.y(), hjp.z() - hit.distance() + h};
|
|
auto center_hit = m_sm.emesh.query_ray_hit(hjp, DOWN);
|
|
|
|
double hitdiff = center_hit.distance() - hit.distance();
|
|
Vec3d hitp = std::abs(hitdiff) < 2*head.r_back_mm?
|
|
center_hit.position() : hit.position();
|
|
|
|
long pillar_id = m_builder.add_pillar(head.id, hjp.z() - endp.z());
|
|
Pillar &pill = m_builder.pillar(pillar_id);
|
|
|
|
Vec3d taildir = endp - hitp;
|
|
double dist = (hitp - endp).norm() + m_sm.cfg.head_penetration_mm;
|
|
double w = dist - 2 * head.r_pin_mm - head.r_back_mm;
|
|
|
|
if (w < 0.) {
|
|
BOOST_LOG_TRIVIAL(warning) << "Pinhead width is negative!";
|
|
w = 0.;
|
|
}
|
|
|
|
m_builder.add_anchor(head.r_back_mm, head.r_pin_mm, w,
|
|
m_sm.cfg.head_penetration_mm, taildir, hitp);
|
|
|
|
m_pillar_index.guarded_insert(pill.endpoint(), pill.id);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DefaultSupportTree::search_pillar_and_connect(const Head &source)
|
|
{
|
|
// Hope that a local copy takes less time than the whole search loop.
|
|
// We also need to remove elements progressively from the copied index.
|
|
PointIndex spindex = m_pillar_index.guarded_clone();
|
|
|
|
long nearest_id = SupportTreeNode::ID_UNSET;
|
|
|
|
Vec3d querypt = source.junction_point();
|
|
|
|
while(nearest_id < 0 && !spindex.empty()) { m_thr();
|
|
// loop until a suitable head is not found
|
|
// if there is a pillar closer than the cluster center
|
|
// (this may happen as the clustering is not perfect)
|
|
// than we will bridge to this closer pillar
|
|
|
|
Vec3d qp(querypt.x(), querypt.y(), ground_level(m_sm));
|
|
auto qres = spindex.nearest(qp, 1);
|
|
if(qres.empty()) break;
|
|
|
|
auto ne = qres.front();
|
|
nearest_id = ne.second;
|
|
|
|
if(nearest_id >= 0) {
|
|
if (size_t(nearest_id) < m_builder.pillarcount()) {
|
|
if(!connect_to_nearpillar(source, nearest_id) ||
|
|
m_builder.pillar(nearest_id).r_start < source.r_back_mm) {
|
|
nearest_id = SupportTreeNode::ID_UNSET; // continue searching
|
|
spindex.remove(ne); // without the current pillar
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearest_id >= 0;
|
|
}
|
|
|
|
void DefaultSupportTree::routing_to_model()
|
|
{
|
|
// We need to check if there is an easy way out to the bed surface.
|
|
// If it can be routed there with a bridge shorter than
|
|
// min_bridge_distance.
|
|
|
|
execution::for_each(
|
|
suptree_ex_policy, m_iheads_onmodel.begin(), m_iheads_onmodel.end(),
|
|
[this](const unsigned idx) {
|
|
m_thr();
|
|
|
|
auto &head = m_builder.head(idx);
|
|
|
|
// Search nearby pillar
|
|
if (search_pillar_and_connect(head)) { return; }
|
|
|
|
// Cannot connect to nearby pillar. We will try to search for
|
|
// a route to the ground.
|
|
if (connect_to_ground(head)) { return; }
|
|
|
|
// No route to the ground, so connect to the model body as a last resort
|
|
if (connect_to_model_body(head)) { return; }
|
|
|
|
// We have failed to route this head.
|
|
BOOST_LOG_TRIVIAL(warning)
|
|
<< "Failed to route model facing support point. ID: " << idx;
|
|
|
|
head.invalidate();
|
|
},
|
|
execution::max_concurrency(suptree_ex_policy));
|
|
}
|
|
|
|
void DefaultSupportTree::interconnect_pillars()
|
|
{
|
|
// Now comes the algorithm that connects pillars with each other.
|
|
// Ideally every pillar should be connected with at least one of its
|
|
// neighbors if that neighbor is within max_pillar_link_distance
|
|
|
|
// Pillars with height exceeding H1 will require at least one neighbor
|
|
// to connect with. Height exceeding H2 require two neighbors.
|
|
double H1 = m_sm.cfg.max_solo_pillar_height_mm;
|
|
double H2 = m_sm.cfg.max_dual_pillar_height_mm;
|
|
double d = m_sm.cfg.max_pillar_link_distance_mm;
|
|
|
|
// A connection between two pillars only counts if the height ratio is
|
|
// bigger than 50%
|
|
double min_height_ratio = 0.5;
|
|
|
|
std::set<unsigned long> pairs;
|
|
|
|
// A function to connect one pillar with its neighbors. THe number of
|
|
// neighbors is given in the configuration. This function if called
|
|
// for every pillar in the pillar index. A pair of pillar will not
|
|
// be connected multiple times this is ensured by the 'pairs' set which
|
|
// remembers the processed pillar pairs
|
|
auto cascadefn =
|
|
[this, d, &pairs, min_height_ratio, H1] (const PointIndexEl& el)
|
|
{
|
|
Vec3d qp = el.first; // endpoint of the pillar
|
|
|
|
const Pillar& pillar = m_builder.pillar(el.second); // actual pillar
|
|
|
|
// Get the max number of neighbors a pillar should connect to
|
|
unsigned neighbors = m_sm.cfg.pillar_cascade_neighbors;
|
|
|
|
// connections are already enough for the pillar
|
|
if(pillar.links >= neighbors) return;
|
|
|
|
double max_d = d * pillar.r_start / m_sm.cfg.head_back_radius_mm;
|
|
// Query all remaining points within reach
|
|
auto qres = m_pillar_index.query([qp, max_d](const PointIndexEl& e){
|
|
return distance(e.first, qp) < max_d;
|
|
});
|
|
|
|
// sort the result by distance (have to check if this is needed)
|
|
std::sort(qres.begin(), qres.end(),
|
|
[qp](const PointIndexEl& e1, const PointIndexEl& e2){
|
|
return distance(e1.first, qp) < distance(e2.first, qp);
|
|
});
|
|
|
|
for(auto& re : qres) { // process the queried neighbors
|
|
|
|
if(re.second == el.second) continue; // Skip self
|
|
|
|
auto a = el.second, b = re.second;
|
|
|
|
// Get unique hash for the given pair (order doesn't matter)
|
|
auto hashval = pairhash(a, b);
|
|
|
|
// Search for the pair amongst the remembered pairs
|
|
if(pairs.find(hashval) != pairs.end()) continue;
|
|
|
|
const Pillar& neighborpillar = m_builder.pillar(re.second);
|
|
|
|
// this neighbor is occupied, skip
|
|
if (neighborpillar.links >= neighbors) continue;
|
|
if (neighborpillar.r_start < pillar.r_start) continue;
|
|
|
|
if(interconnect(pillar, neighborpillar)) {
|
|
pairs.insert(hashval);
|
|
|
|
// If the interconnection length between the two pillars is
|
|
// less than 50% of the longer pillar's height, don't count
|
|
if(pillar.height < H1 ||
|
|
neighborpillar.height / pillar.height > min_height_ratio)
|
|
m_builder.increment_links(pillar);
|
|
|
|
if(neighborpillar.height < H1 ||
|
|
pillar.height / neighborpillar.height > min_height_ratio)
|
|
m_builder.increment_links(neighborpillar);
|
|
|
|
}
|
|
|
|
// connections are enough for one pillar
|
|
if(pillar.links >= neighbors) break;
|
|
}
|
|
};
|
|
|
|
// Run the cascade for the pillars in the index
|
|
m_pillar_index.foreach(cascadefn);
|
|
|
|
// We would be done here if we could allow some pillars to not be
|
|
// connected with any neighbors. But this might leave the support tree
|
|
// unprintable.
|
|
//
|
|
// The current solution is to insert additional pillars next to these
|
|
// lonely pillars. One or even two additional pillar might get inserted
|
|
// depending on the length of the lonely pillar.
|
|
|
|
size_t pillarcount = m_builder.pillarcount();
|
|
|
|
// Again, go through all pillars, this time in the whole support tree
|
|
// not just the index.
|
|
for(size_t pid = 0; pid < pillarcount; pid++) {
|
|
auto pillar = [this, pid]() { return m_builder.pillar(pid); };
|
|
|
|
// Decide how many additional pillars will be needed:
|
|
|
|
unsigned needpillars = 0;
|
|
if (pillar().bridges > m_sm.cfg.max_bridges_on_pillar)
|
|
needpillars = 3;
|
|
else if (pillar().links < 2 && pillar().height > H2) {
|
|
// Not enough neighbors to support this pillar
|
|
needpillars = 2;
|
|
} else if (pillar().links < 1 && pillar().height > H1) {
|
|
// No neighbors could be found and the pillar is too long.
|
|
needpillars = 1;
|
|
}
|
|
|
|
needpillars = std::max(pillar().links, needpillars) - pillar().links;
|
|
if (needpillars == 0) continue;
|
|
|
|
// Search for new pillar locations:
|
|
|
|
bool found = false;
|
|
double alpha = 0; // goes to 2Pi
|
|
double r = 2 * m_sm.cfg.base_radius_mm;
|
|
Vec3d pillarsp = pillar().startpoint();
|
|
|
|
// temp value for starting point detection
|
|
Vec3d sp(pillarsp.x(), pillarsp.y(), pillarsp.z() - r);
|
|
|
|
// A vector of bool for placement feasbility
|
|
std::vector<bool> canplace(needpillars, false);
|
|
std::vector<Vec3d> spts(needpillars); // vector of starting points
|
|
|
|
double gnd = ground_level(m_sm);
|
|
double min_dist = m_sm.cfg.pillar_base_safety_distance_mm +
|
|
m_sm.cfg.base_radius_mm + EPSILON;
|
|
|
|
while(!found && alpha < 2*PI) {
|
|
for (unsigned n = 0;
|
|
n < needpillars && (!n || canplace[n - 1]);
|
|
n++)
|
|
{
|
|
double a = alpha + n * PI / 3;
|
|
Vec3d s = sp;
|
|
s.x() += std::cos(a) * r;
|
|
s.y() += std::sin(a) * r;
|
|
spts[n] = s;
|
|
|
|
// Check the path vertically down
|
|
Vec3d check_from = s + Vec3d{0., 0., pillar().r_start};
|
|
auto hr = bridge_mesh_intersect(check_from, DOWN, pillar().r_start);
|
|
Vec3d gndsp{s.x(), s.y(), gnd};
|
|
|
|
// If the path is clear, check for pillar base collisions
|
|
canplace[n] = std::isinf(hr.distance()) &&
|
|
std::sqrt(m_sm.emesh.squared_distance(gndsp)) >
|
|
min_dist;
|
|
}
|
|
|
|
found = std::all_of(canplace.begin(), canplace.end(),
|
|
[](bool v) { return v; });
|
|
|
|
// 20 angles will be tried...
|
|
alpha += 0.1 * PI;
|
|
}
|
|
|
|
std::vector<long> newpills;
|
|
newpills.reserve(needpillars);
|
|
|
|
if (found)
|
|
for (unsigned n = 0; n < needpillars; n++) {
|
|
Vec3d s = spts[n];
|
|
Pillar p(Vec3d{s.x(), s.y(), gnd}, s.z() - gnd, pillar().r_start);
|
|
|
|
if (interconnect(pillar(), p)) {
|
|
Pillar &pp = m_builder.pillar(m_builder.add_pillar(p));
|
|
|
|
add_pillar_base(pp.id);
|
|
|
|
m_pillar_index.insert(pp.endpoint(), unsigned(pp.id));
|
|
|
|
m_builder.add_junction(s, pillar().r_start);
|
|
double t = bridge_mesh_distance(pillarsp, dirv(pillarsp, s),
|
|
pillar().r_start);
|
|
if (distance(pillarsp, s) < t)
|
|
m_builder.add_bridge(pillarsp, s, pillar().r_start);
|
|
|
|
if (pillar().endpoint().z() > ground_level(m_sm) + pillar().r_start)
|
|
m_builder.add_junction(pillar().endpoint(), pillar().r_start);
|
|
|
|
newpills.emplace_back(pp.id);
|
|
m_builder.increment_links(pillar());
|
|
m_builder.increment_links(pp);
|
|
}
|
|
}
|
|
|
|
if(!newpills.empty()) {
|
|
for(auto it = newpills.begin(), nx = std::next(it);
|
|
nx != newpills.end(); ++it, ++nx) {
|
|
const Pillar& itpll = m_builder.pillar(*it);
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const Pillar& nxpll = m_builder.pillar(*nx);
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if(interconnect(itpll, nxpll)) {
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m_builder.increment_links(itpll);
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m_builder.increment_links(nxpll);
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}
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}
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m_pillar_index.foreach(cascadefn);
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}
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}
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}
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}} // namespace Slic3r::sla
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