Files
QIDISlicer/resources/shaders/ES/flat_texture.fs
2023-06-10 10:14:12 +08:00

13 lines
173 B
GLSL

#version 100
precision highp float;
uniform sampler2D uniform_texture;
varying vec2 tex_coord;
void main()
{
gl_FragColor = texture2D(uniform_texture, tex_coord);
}