#ifndef slic3r_GLGizmoRotate_hpp_ #define slic3r_GLGizmoRotate_hpp_ #include "GLGizmoBase.hpp" namespace Slic3r { namespace GUI { class Selection; class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; public: enum Axis : unsigned char { X=0, Y=1, Z=2 }; private: Axis m_axis; double m_angle{ 0.0 }; Vec3d m_center{ Vec3d::Zero() }; float m_radius{ 0.0f }; float m_snap_coarse_in_radius{ 0.0f }; float m_snap_coarse_out_radius{ 0.0f }; float m_snap_fine_in_radius{ 0.0f }; float m_snap_fine_out_radius{ 0.0f }; BoundingBoxf3 m_bounding_box; Transform3d m_orient_matrix{ Transform3d::Identity() }; GLModel m_circle; GLModel m_scale; GLModel m_snap_radii; GLModel m_reference_radius; GLModel m_angle_arc; struct GrabberConnection { GLModel model; Vec3d old_center{ Vec3d::Zero() }; }; GrabberConnection m_grabber_connection; float m_old_radius{ 0.0f }; float m_old_hover_radius{ 0.0f }; float m_old_angle{ 0.0f }; // emboss need to draw rotation gizmo in local coordinate systems bool m_force_local_coordinate{ false }; ColorRGBA m_drag_color; ColorRGBA m_highlight_color; public: GLGizmoRotate(GLCanvas3D& parent, Axis axis); virtual ~GLGizmoRotate() = default; double get_angle() const { return m_angle; } void set_angle(double angle); std::string get_tooltip() const override; void set_group_id(int group_id) { m_group_id = group_id; } void set_force_local_coordinate(bool use) { m_force_local_coordinate = use; } void start_dragging(); void stop_dragging(); void enable_grabber(); void disable_grabber(); void set_highlight_color(const ColorRGBA &color); /// /// Postpone to Grabber for move /// Detect move of object by dragging /// /// Keep information about mouse click /// Return True when use the information otherwise False. bool on_mouse(const wxMouseEvent &mouse_event) override; void dragging(const UpdateData &data); protected: bool on_init() override; std::string on_get_name() const override { return ""; } void on_start_dragging() override; void on_dragging(const UpdateData &data) override; void on_render() override; private: void render_circle(const ColorRGBA& color, bool radius_changed); void render_scale(const ColorRGBA& color, bool radius_changed); void render_snap_radii(const ColorRGBA& color, bool radius_changed); void render_reference_radius(const ColorRGBA& color, bool radius_changed); void render_angle_arc(const ColorRGBA& color, bool radius_changed); void render_grabber_connection(const ColorRGBA& color, bool radius_changed); void render_grabber(const BoundingBoxf3& box); Transform3d local_transform(const Selection& selection) const; // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const; void init_data_from_selection(const Selection& selection); }; class GLGizmoRotate3D : public GLGizmoBase { std::array m_gizmos; public: GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); } void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation.x()); m_gizmos[Y].set_angle(rotation.y()); m_gizmos[Z].set_angle(rotation.z()); } std::string get_tooltip() const override { std::string tooltip = m_gizmos[X].get_tooltip(); if (tooltip.empty()) tooltip = m_gizmos[Y].get_tooltip(); if (tooltip.empty()) tooltip = m_gizmos[Z].get_tooltip(); return tooltip; } /// /// Postpone to Rotation /// /// Keep information about mouse click /// Return True when use the information otherwise False. bool on_mouse(const wxMouseEvent &mouse_event) override; void data_changed(bool is_serializing) override; protected: bool on_init() override; std::string on_get_name() const override; void on_set_state() override { for (GLGizmoRotate& g : m_gizmos) g.set_state(m_state); } void on_set_hover_id() override { for (int i = 0; i < 3; ++i) m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); } void on_enable_grabber(unsigned int id) override { if (id < 3) m_gizmos[id].enable_grabber(); } void on_disable_grabber(unsigned int id) override { if (id < 3) m_gizmos[id].disable_grabber(); } bool on_is_activable() const override; void on_start_dragging() override; void on_stop_dragging() override; void on_dragging(const UpdateData &data) override; void on_render() override; virtual void on_register_raycasters_for_picking() override; virtual void on_unregister_raycasters_for_picking() override; void on_render_input_window(float x, float y, float bottom_limit) override; private: class RotoptimzeWindow { ImGuiWrapper *m_imgui = nullptr; public: struct State { float accuracy = 1.f; int method_id = 0; }; struct Alignment { float x, y, bottom_limit; }; RotoptimzeWindow(ImGuiWrapper * imgui, State & state, const Alignment &bottom_limit); ~RotoptimzeWindow(); RotoptimzeWindow(const RotoptimzeWindow&) = delete; RotoptimzeWindow(RotoptimzeWindow &&) = delete; RotoptimzeWindow& operator=(const RotoptimzeWindow &) = delete; RotoptimzeWindow& operator=(RotoptimzeWindow &&) = delete; }; RotoptimzeWindow::State m_rotoptimizewin_state = {}; void load_rotoptimize_state(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoRotate_hpp_