#ifndef OPENVDBUTILSLEGACY_HPP #define OPENVDBUTILSLEGACY_HPP #include "libslic3r/TriangleMesh.hpp" #ifdef _MSC_VER // Suppress warning C4146 in OpenVDB: unary minus operator applied to unsigned type, result still unsigned #pragma warning(push) #pragma warning(disable : 4146) #endif // _MSC_VER #include #include #include #include #include #ifdef _MSC_VER #pragma warning(pop) #endif // _MSC_VER namespace Slic3r { openvdb::FloatGrid::Ptr mesh_to_grid(const indexed_triangle_set & mesh, const openvdb::math::Transform &tr, float voxel_scale, float exteriorBandWidth, float interiorBandWidth) { class TriangleMeshDataAdapter { public: const indexed_triangle_set &its; float voxel_scale; size_t polygonCount() const { return its.indices.size(); } size_t pointCount() const { return its.vertices.size(); } size_t vertexCount(size_t) const { return 3; } // Return position pos in local grid index space for polygon n and vertex v // The actual mesh will appear to openvdb as scaled uniformly by voxel_size // And the voxel count per unit volume can be affected this way. void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const { auto vidx = size_t(its.indices[n](Eigen::Index(v))); Slic3r::Vec3d p = its.vertices[vidx].cast() * voxel_scale; pos = {p.x(), p.y(), p.z()}; } TriangleMeshDataAdapter(const indexed_triangle_set &m, float voxel_sc = 1.f) : its{m}, voxel_scale{voxel_sc} {}; }; // Might not be needed but this is now proven to be working openvdb::initialize(); std::vector meshparts = its_split(mesh); auto it = std::remove_if(meshparts.begin(), meshparts.end(), [](auto &m) { return its_volume(m) < EPSILON; }); meshparts.erase(it, meshparts.end()); openvdb::FloatGrid::Ptr grid; for (auto &m : meshparts) { auto subgrid = openvdb::tools::meshToVolume( TriangleMeshDataAdapter{m, voxel_scale}, tr, 1.f, 1.f); if (grid && subgrid) openvdb::tools::csgUnion(*grid, *subgrid); else if (subgrid) grid = std::move(subgrid); } if (meshparts.size() > 1) { // This is needed to avoid various artefacts on multipart meshes. // TODO: replace with something faster grid = openvdb::tools::levelSetRebuild(*grid, 0., 1.f, 1.f); } if(meshparts.empty()) { // Splitting failed, fall back to hollow the original mesh grid = openvdb::tools::meshToVolume( TriangleMeshDataAdapter{mesh}, tr, 1.f, 1.f); } constexpr int DilateIterations = 1; grid = openvdb::tools::dilateSdf( *grid, interiorBandWidth, openvdb::tools::NN_FACE_EDGE, DilateIterations, openvdb::tools::FastSweepingDomain::SWEEP_LESS_THAN_ISOVALUE); grid = openvdb::tools::dilateSdf( *grid, exteriorBandWidth, openvdb::tools::NN_FACE_EDGE, DilateIterations, openvdb::tools::FastSweepingDomain::SWEEP_GREATER_THAN_ISOVALUE); grid->insertMeta("voxel_scale", openvdb::FloatMetadata(voxel_scale)); return grid; } } // namespace Slic3r #endif // OPENVDBUTILSLEGACY_HPP