mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-02 00:48:43 +03:00
update libslic3r
This commit is contained in:
230
src/libslic3r/Feature/FuzzySkin/FuzzySkin.cpp
Normal file
230
src/libslic3r/Feature/FuzzySkin/FuzzySkin.cpp
Normal file
@@ -0,0 +1,230 @@
|
||||
#include <random>
|
||||
|
||||
#include "libslic3r/Algorithm/LineSegmentation/LineSegmentation.hpp"
|
||||
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
|
||||
#include "libslic3r/Arachne/utils/ExtrusionLine.hpp"
|
||||
#include "libslic3r/PerimeterGenerator.hpp"
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/PrintConfig.hpp"
|
||||
|
||||
#include "FuzzySkin.hpp"
|
||||
|
||||
using namespace Slic3r;
|
||||
|
||||
namespace Slic3r::Feature::FuzzySkin {
|
||||
|
||||
// Produces a random value between 0 and 1. Thread-safe.
|
||||
static double random_value()
|
||||
{
|
||||
thread_local std::random_device rd;
|
||||
// Hash thread ID for random number seed if no hardware rng seed is available
|
||||
thread_local std::mt19937 gen(rd.entropy() > 0 ? rd() : std::hash<std::thread::id>()(std::this_thread::get_id()));
|
||||
thread_local std::uniform_real_distribution<double> dist(0.0, 1.0);
|
||||
return dist(gen);
|
||||
}
|
||||
|
||||
void fuzzy_polyline(Points &poly, const bool closed, const double fuzzy_skin_thickness, const double fuzzy_skin_point_distance)
|
||||
{
|
||||
const double min_dist_between_points = fuzzy_skin_point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
|
||||
const double range_random_point_dist = fuzzy_skin_point_distance / 2.;
|
||||
double dist_left_over = random_value() * (min_dist_between_points / 2.); // the distance to be traversed on the line before making the first new point
|
||||
|
||||
Points out;
|
||||
out.reserve(poly.size());
|
||||
|
||||
// Skip the first point for open polyline.
|
||||
Point *p0 = closed ? &poly.back() : &poly.front();
|
||||
for (auto it_pt1 = closed ? poly.begin() : std::next(poly.begin()); it_pt1 != poly.end(); ++it_pt1) {
|
||||
Point &p1 = *it_pt1;
|
||||
|
||||
// 'a' is the (next) new point between p0 and p1
|
||||
Vec2d p0p1 = (p1 - *p0).cast<double>();
|
||||
double p0p1_size = p0p1.norm();
|
||||
double p0pa_dist = dist_left_over;
|
||||
for (; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + random_value() * range_random_point_dist) {
|
||||
double r = random_value() * (fuzzy_skin_thickness * 2.) - fuzzy_skin_thickness;
|
||||
out.emplace_back(*p0 + (p0p1 * (p0pa_dist / p0p1_size) + perp(p0p1).cast<double>().normalized() * r).cast<coord_t>());
|
||||
}
|
||||
|
||||
dist_left_over = p0pa_dist - p0p1_size;
|
||||
p0 = &p1;
|
||||
}
|
||||
|
||||
while (out.size() < 3) {
|
||||
size_t point_idx = poly.size() - 2;
|
||||
out.emplace_back(poly[point_idx]);
|
||||
if (point_idx == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
--point_idx;
|
||||
}
|
||||
|
||||
if (out.size() >= 3) {
|
||||
poly = std::move(out);
|
||||
}
|
||||
}
|
||||
|
||||
void fuzzy_polygon(Polygon &polygon, double fuzzy_skin_thickness, double fuzzy_skin_point_distance)
|
||||
{
|
||||
fuzzy_polyline(polygon.points, true, fuzzy_skin_thickness, fuzzy_skin_point_distance);
|
||||
}
|
||||
|
||||
void fuzzy_extrusion_line(Arachne::ExtrusionLine &ext_lines, const double fuzzy_skin_thickness, const double fuzzy_skin_point_distance)
|
||||
{
|
||||
const double min_dist_between_points = fuzzy_skin_point_distance * 3. / 4.; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
|
||||
const double range_random_point_dist = fuzzy_skin_point_distance / 2.;
|
||||
double dist_left_over = random_value() * (min_dist_between_points / 2.); // the distance to be traversed on the line before making the first new point
|
||||
|
||||
Arachne::ExtrusionJunction *p0 = &ext_lines.front();
|
||||
Arachne::ExtrusionJunctions out;
|
||||
out.reserve(ext_lines.size());
|
||||
for (auto &p1 : ext_lines) {
|
||||
if (p0->p == p1.p) {
|
||||
// Copy the first point.
|
||||
out.emplace_back(p1.p, p1.w, p1.perimeter_index);
|
||||
continue;
|
||||
}
|
||||
|
||||
// 'a' is the (next) new point between p0 and p1
|
||||
Vec2d p0p1 = (p1.p - p0->p).cast<double>();
|
||||
double p0p1_size = p0p1.norm();
|
||||
double p0pa_dist = dist_left_over;
|
||||
for (; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + random_value() * range_random_point_dist) {
|
||||
double r = random_value() * (fuzzy_skin_thickness * 2.) - fuzzy_skin_thickness;
|
||||
out.emplace_back(p0->p + (p0p1 * (p0pa_dist / p0p1_size) + perp(p0p1).cast<double>().normalized() * r).cast<coord_t>(), p1.w, p1.perimeter_index);
|
||||
}
|
||||
|
||||
dist_left_over = p0pa_dist - p0p1_size;
|
||||
p0 = &p1;
|
||||
}
|
||||
|
||||
while (out.size() < 3) {
|
||||
size_t point_idx = ext_lines.size() - 2;
|
||||
out.emplace_back(ext_lines[point_idx].p, ext_lines[point_idx].w, ext_lines[point_idx].perimeter_index);
|
||||
if (point_idx == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
--point_idx;
|
||||
}
|
||||
|
||||
if (ext_lines.back().p == ext_lines.front().p) {
|
||||
// Connect endpoints.
|
||||
out.front().p = out.back().p;
|
||||
}
|
||||
|
||||
if (out.size() >= 3) {
|
||||
ext_lines.junctions = std::move(out);
|
||||
}
|
||||
}
|
||||
|
||||
bool should_fuzzify(const PrintRegionConfig &config, const size_t layer_idx, const size_t perimeter_idx, const bool is_contour)
|
||||
{
|
||||
const FuzzySkinType fuzzy_skin_type = config.fuzzy_skin.value;
|
||||
|
||||
if (fuzzy_skin_type == FuzzySkinType::None || layer_idx <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool fuzzify_contours = perimeter_idx == 0;
|
||||
const bool fuzzify_holes = fuzzify_contours && fuzzy_skin_type == FuzzySkinType::All;
|
||||
|
||||
return is_contour ? fuzzify_contours : fuzzify_holes;
|
||||
}
|
||||
|
||||
Polygon apply_fuzzy_skin(const Polygon &polygon, const PrintRegionConfig &base_config, const PerimeterRegions &perimeter_regions, const size_t layer_idx, const size_t perimeter_idx, const bool is_contour)
|
||||
{
|
||||
using namespace Slic3r::Algorithm::LineSegmentation;
|
||||
|
||||
auto apply_fuzzy_skin_on_polygon = [&layer_idx, &perimeter_idx, &is_contour](const Polygon &polygon, const PrintRegionConfig &config) -> Polygon {
|
||||
if (should_fuzzify(config, layer_idx, perimeter_idx, is_contour)) {
|
||||
Polygon fuzzified_polygon = polygon;
|
||||
fuzzy_polygon(fuzzified_polygon, scaled<double>(config.fuzzy_skin_thickness.value), scaled<double>(config.fuzzy_skin_point_dist.value));
|
||||
|
||||
return fuzzified_polygon;
|
||||
} else {
|
||||
return polygon;
|
||||
}
|
||||
};
|
||||
|
||||
if (perimeter_regions.empty()) {
|
||||
return apply_fuzzy_skin_on_polygon(polygon, base_config);
|
||||
}
|
||||
|
||||
PolylineRegionSegments segments = polygon_segmentation(polygon, base_config, perimeter_regions);
|
||||
if (segments.size() == 1) {
|
||||
const PrintRegionConfig &config = segments.front().config;
|
||||
return apply_fuzzy_skin_on_polygon(polygon, config);
|
||||
}
|
||||
|
||||
Polygon fuzzified_polygon;
|
||||
for (PolylineRegionSegment &segment : segments) {
|
||||
const PrintRegionConfig &config = segment.config;
|
||||
if (should_fuzzify(config, layer_idx, perimeter_idx, is_contour)) {
|
||||
fuzzy_polyline(segment.polyline.points, false, scaled<double>(config.fuzzy_skin_thickness.value), scaled<double>(config.fuzzy_skin_point_dist.value));
|
||||
}
|
||||
|
||||
assert(!segment.polyline.empty());
|
||||
if (segment.polyline.empty()) {
|
||||
continue;
|
||||
} else if (!fuzzified_polygon.empty() && fuzzified_polygon.back() == segment.polyline.front()) {
|
||||
// Remove the last point to avoid duplicate points.
|
||||
fuzzified_polygon.points.pop_back();
|
||||
}
|
||||
|
||||
Slic3r::append(fuzzified_polygon.points, std::move(segment.polyline.points));
|
||||
}
|
||||
|
||||
assert(!fuzzified_polygon.empty());
|
||||
if (fuzzified_polygon.front() == fuzzified_polygon.back()) {
|
||||
// Remove the last point to avoid duplicity between the first and the last point.
|
||||
fuzzified_polygon.points.pop_back();
|
||||
}
|
||||
|
||||
return fuzzified_polygon;
|
||||
}
|
||||
|
||||
Arachne::ExtrusionLine apply_fuzzy_skin(const Arachne::ExtrusionLine &extrusion, const PrintRegionConfig &base_config, const PerimeterRegions &perimeter_regions, const size_t layer_idx, const size_t perimeter_idx, const bool is_contour)
|
||||
{
|
||||
using namespace Slic3r::Algorithm::LineSegmentation;
|
||||
using namespace Slic3r::Arachne;
|
||||
|
||||
if (perimeter_regions.empty()) {
|
||||
if (should_fuzzify(base_config, layer_idx, perimeter_idx, is_contour)) {
|
||||
ExtrusionLine fuzzified_extrusion = extrusion;
|
||||
fuzzy_extrusion_line(fuzzified_extrusion, scaled<double>(base_config.fuzzy_skin_thickness.value), scaled<double>(base_config.fuzzy_skin_point_dist.value));
|
||||
|
||||
return fuzzified_extrusion;
|
||||
} else {
|
||||
return extrusion;
|
||||
}
|
||||
}
|
||||
|
||||
ExtrusionRegionSegments segments = extrusion_segmentation(extrusion, base_config, perimeter_regions);
|
||||
ExtrusionLine fuzzified_extrusion(extrusion.inset_idx, extrusion.is_odd, extrusion.is_closed);
|
||||
|
||||
for (ExtrusionRegionSegment &segment : segments) {
|
||||
const PrintRegionConfig &config = segment.config;
|
||||
if (should_fuzzify(config, layer_idx, perimeter_idx, is_contour)) {
|
||||
fuzzy_extrusion_line(segment.extrusion, scaled<double>(config.fuzzy_skin_thickness.value), scaled<double>(config.fuzzy_skin_point_dist.value));
|
||||
}
|
||||
|
||||
assert(!segment.extrusion.empty());
|
||||
if (segment.extrusion.empty()) {
|
||||
continue;
|
||||
} else if (!fuzzified_extrusion.empty() && fuzzified_extrusion.back().p == segment.extrusion.front().p) {
|
||||
// Remove the last point to avoid duplicate points (We don't care if the width of both points is different.).
|
||||
fuzzified_extrusion.junctions.pop_back();
|
||||
}
|
||||
|
||||
Slic3r::append(fuzzified_extrusion.junctions, std::move(segment.extrusion.junctions));
|
||||
}
|
||||
|
||||
assert(!fuzzified_extrusion.empty());
|
||||
|
||||
return fuzzified_extrusion;
|
||||
}
|
||||
|
||||
} // namespace Slic3r::Feature::FuzzySkin
|
||||
Reference in New Issue
Block a user