update bundled_deps

This commit is contained in:
QIDI TECH
2024-11-09 14:05:44 +08:00
parent 17c9bfd127
commit cfc606fea9
1662 changed files with 710 additions and 168 deletions

View File

@@ -0,0 +1,100 @@
#include "LocalesUtils.hpp"
#ifdef _WIN32
#include <charconv>
#endif
#include <stdexcept>
#include <sstream>
#include <fast_float.h>
namespace Slic3r {
CNumericLocalesSetter::CNumericLocalesSetter()
{
#ifdef _WIN32
_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
m_orig_numeric_locale = std::setlocale(LC_NUMERIC, nullptr);
std::setlocale(LC_NUMERIC, "C");
#elif __APPLE__
m_original_locale = uselocale((locale_t)0);
m_new_locale = newlocale(LC_NUMERIC_MASK, "C", m_original_locale);
uselocale(m_new_locale);
#else // linux / BSD
m_original_locale = uselocale((locale_t)0);
m_new_locale = duplocale(m_original_locale);
m_new_locale = newlocale(LC_NUMERIC_MASK, "C", m_new_locale);
uselocale(m_new_locale);
#endif
}
CNumericLocalesSetter::~CNumericLocalesSetter()
{
#ifdef _WIN32
std::setlocale(LC_NUMERIC, m_orig_numeric_locale.data());
#else
uselocale(m_original_locale);
freelocale(m_new_locale);
#endif
}
bool is_decimal_separator_point()
{
char str[5] = "";
sprintf(str, "%.1f", 0.5f);
return str[1] == '.';
}
template<class T>
static T string_to_floating_decimal_point(const std::string_view str, size_t* pos /* = nullptr*/)
{
T out;
size_t p = fast_float::from_chars(str.data(), str.data() + str.size(), out).ptr - str.data();
if (pos)
*pos = p;
return out;
}
double string_to_double_decimal_point(const std::string_view str, size_t* pos /* = nullptr*/)
{
return string_to_floating_decimal_point<double>(str, pos);
}
float string_to_float_decimal_point(const std::string_view str, size_t* pos /* = nullptr*/)
{
return string_to_floating_decimal_point<float>(str, pos);
}
std::string float_to_string_decimal_point(double value, int precision/* = -1*/)
{
// Our Windows build server fully supports C++17 std::to_chars. Let's use it.
// Other platforms are behind, fall back to slow stringstreams for now.
#ifdef _WIN32
constexpr size_t SIZE = 20;
char out[SIZE] = "";
std::to_chars_result res;
if (precision >=0)
res = std::to_chars(out, out+SIZE, value, std::chars_format::fixed, precision);
else
res = std::to_chars(out, out+SIZE, value, std::chars_format::general, 6);
if (res.ec == std::errc::value_too_large)
throw std::invalid_argument("float_to_string_decimal_point conversion failed.");
return std::string(out, res.ptr - out);
#else
std::stringstream buf;
if (precision >= 0)
buf << std::fixed << std::setprecision(precision);
buf << value;
return buf.str();
#endif
}
} // namespace Slic3r

View File

@@ -0,0 +1,68 @@
#ifndef slic3r_LocalesUtils_hpp_
#define slic3r_LocalesUtils_hpp_
#include <string>
#include <clocale>
#include <iomanip>
#include <cassert>
#include <string_view>
#ifdef __APPLE__
#include <xlocale.h>
#endif
namespace Slic3r {
// RAII wrapper that sets LC_NUMERIC to "C" on construction
// and restores the old value on destruction.
class CNumericLocalesSetter {
public:
CNumericLocalesSetter();
~CNumericLocalesSetter();
private:
#ifdef _WIN32
std::string m_orig_numeric_locale;
#else
locale_t m_original_locale;
locale_t m_new_locale;
#endif
};
// A function to check that current C locale uses decimal point as a separator.
// Intended mostly for asserts.
bool is_decimal_separator_point();
// A substitute for std::to_string that works according to
// C++ locales, not C locale. Meant to be used when we need
// to be sure that decimal point is used as a separator.
// (We use user C locales and "C" C++ locales in most of the code.)
std::string float_to_string_decimal_point(double value, int precision = -1);
//std::string float_to_string_decimal_point(float value, int precision = -1);
double string_to_double_decimal_point(const std::string_view str, size_t* pos = nullptr);
float string_to_float_decimal_point (const std::string_view str, size_t* pos = nullptr);
// Set locales to "C".
inline void set_c_locales()
{
#ifdef _WIN32
_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
std::setlocale(LC_ALL, "C");
#else
// We are leaking some memory here, because the newlocale() produced memory will never be released.
// This is not a problem though, as there will be a maximum one worker thread created per physical thread.
uselocale(newlocale(
#ifdef __APPLE__
LC_ALL_MASK
#else // some Unix / Linux / BSD
LC_ALL
#endif
, "C", nullptr));
#endif
}
} // namespace Slic3r
#endif // slic3r_LocalesUtils_hpp_