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update bundled_deps
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37
bundled_deps/libigl/igl/rgb_to_hsv.h
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37
bundled_deps/libigl/igl/rgb_to_hsv.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_RGB_TO_HSV_H
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#define IGL_RGB_TO_HSV_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Convert RGB to HSV
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//
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// Inputs:
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// r red value ([0,1])
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// g green value ([0,1])
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// b blue value ([0,1])
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// Outputs:
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// h hue value (degrees: [0,360])
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// s saturation value ([0,1])
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// v value value ([0,1])
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template <typename R,typename H>
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IGL_INLINE void rgb_to_hsv(const R * rgb, H * hsv);
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template <typename DerivedR,typename DerivedH>
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IGL_INLINE void rgb_to_hsv(
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const Eigen::PlainObjectBase<DerivedR> & R,
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Eigen::PlainObjectBase<DerivedH> & H);
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};
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#ifndef IGL_STATIC_LIBRARY
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# include "rgb_to_hsv.cpp"
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#endif
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#endif
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