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update bundled_deps
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21
bundled_deps/libigl/igl/random_quaternion.h
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21
bundled_deps/libigl/igl/random_quaternion.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_RANDOM_QUATERNION_H
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#define IGL_RANDOM_QUATERNION_H
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#include "igl_inline.h"
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#include <Eigen/Geometry>
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namespace igl
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{
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// Return a random quaternion via uniform sampling of the 4-sphere
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template <typename Scalar>
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IGL_INLINE Eigen::Quaternion<Scalar> random_quaternion();
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}
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#ifndef IGL_STATIC_LIBRARY
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#include "random_quaternion.cpp"
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#endif
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#endif
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