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update bundled_deps
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bundled_deps/libigl/igl/quat_to_mat.h
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30
bundled_deps/libigl/igl/quat_to_mat.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_QUAT_TO_MAT_H
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#define IGL_QUAT_TO_MAT_H
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#include "igl_inline.h"
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// Name history:
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// quat2mat until 16 Sept 2011
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namespace igl
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{
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// Convert a quaternion to a 4x4 matrix
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// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
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// such that q = x*i + y*j + z*k + w
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// Input:
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// quat pointer to four elements of quaternion (x,y,z,w)
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// Output:
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// mat pointer to 16 elements of matrix
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template <typename Q_type>
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IGL_INLINE void quat_to_mat(const Q_type * quat, Q_type * mat);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "quat_to_mat.cpp"
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#endif
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#endif
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