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update bundled_deps
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32
bundled_deps/libigl/igl/quad_planarity.h
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32
bundled_deps/libigl/igl/quad_planarity.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_QUAD_PLANARITY_H
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#define IGL_QUAD_PLANARITY_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Compute planarity of the faces of a quad mesh
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// Inputs:
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// V #V by 3 eigen Matrix of mesh vertex 3D positions
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// F #F by 4 eigen Matrix of face (quad) indices
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// Output:
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// P #F by 1 eigen Matrix of mesh face (quad) planarities
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//
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template <typename DerivedV, typename DerivedF, typename DerivedP>
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IGL_INLINE void quad_planarity(
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const Eigen::PlainObjectBase<DerivedV>& V,
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedP> & P);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "quad_planarity.cpp"
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#endif
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#endif
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