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update bundled_deps
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45
bundled_deps/libigl/igl/png/render_to_png_async.h
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45
bundled_deps/libigl/igl/png/render_to_png_async.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_PNG_RENDER_TO_PNG_ASYNC_H
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#define IGL_PNG_RENDER_TO_PNG_ASYNC_H
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#include <igl/igl_inline.h>
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#include <thread>
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//#include <boost/thread/thread.hpp>
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#include <string>
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namespace igl
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{
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namespace png
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{
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// History:
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// added multithreaded parameter and support, Alec Sept 3, 2012
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//
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// Render current open GL image to .png file
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// Inputs:
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// png_file path to output .png file
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// width width of scene and resulting image
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// height height of scene and resulting image
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// alpha whether to include alpha channel
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// fast sacrifice compression ratio for speed
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// Returns true only if no errors occurred
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//
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// See also: igl/render_to_tga which is faster but writes .tga files
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IGL_INLINE std::thread render_to_png_async(
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const std::string png_file,
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const int width,
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const int height,
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const bool alpha = true,
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const bool fast = false);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "render_to_png_async.cpp"
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#endif
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#endif
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