mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-06 19:01:52 +03:00
update bundled_deps
This commit is contained in:
38
bundled_deps/libigl/igl/opengl/load_shader.h
Normal file
38
bundled_deps/libigl/igl/opengl/load_shader.h
Normal file
@@ -0,0 +1,38 @@
|
||||
// This file is part of libigl, a simple c++ geometry processing library.
|
||||
//
|
||||
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||||
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||
// obtain one at http://mozilla.org/MPL/2.0/.
|
||||
#ifndef IGL_OPENGL_LOAD_SHADER_H
|
||||
#define IGL_OPENGL_LOAD_SHADER_H
|
||||
#include "../igl_inline.h"
|
||||
#include "gl.h"
|
||||
#include <string>
|
||||
|
||||
namespace igl
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
// Creates and compiles a shader from a given string
|
||||
//
|
||||
// Inputs:
|
||||
// src string containing GLSL shader code
|
||||
// type GLSL type of shader, one of:
|
||||
// GL_VERTEX_SHADER
|
||||
// GL_FRAGMENT_SHADER
|
||||
// GL_GEOMETRY_SHADER
|
||||
// Returns index id of the newly created shader, 0 on error
|
||||
//
|
||||
// Will immediately return 0 if src is empty.
|
||||
IGL_INLINE GLuint load_shader(
|
||||
const std::string & src,const GLenum type);
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef IGL_STATIC_LIBRARY
|
||||
# include "load_shader.cpp"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user