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update bundled_deps
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34
bundled_deps/libigl/igl/opengl/load_shader.cpp
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34
bundled_deps/libigl/igl/opengl/load_shader.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "load_shader.h"
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// Copyright Denis Kovacs 4/10/08
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#include "print_shader_info_log.h"
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#include <cstdio>
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IGL_INLINE GLuint igl::opengl::load_shader(
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const std::string & src,const GLenum type)
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{
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if(src.empty())
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{
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return (GLuint) 0;
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}
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GLuint s = glCreateShader(type);
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if(s == 0)
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{
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fprintf(stderr,"Error: load_shader() failed to create shader.\n");
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return 0;
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}
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// Pass shader source string
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const char *c = src.c_str();
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glShaderSource(s, 1, &c, NULL);
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glCompileShader(s);
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// Print info log (if any)
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igl::opengl::print_shader_info_log(s);
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return s;
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}
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